Chill Thrive by JDK2209
This is a game about helping a small seed grow into a magnificent tree by tampering with the sun and moon, the rain and the wind. It's a small, chill game you can relax to for 4 to 5 minutes.
This is the first Game Jam I've ever done (last LD I tried but got the flu the first day). I'm incredibly proud of Fenshan, myself and our friend (@carnelones on IG) who helped us just because we managed to finish the game on time (and also because it's cute as heck :3).
Credits:
@JDK2209 : Programmer and designer.
@Fenshan : Music, sound and a bit of programming.
@carnelones (on IG, doesn't have a LD account) : Art.
Software and assets used:
Unity
Bosca Ceoil
Adobe Illustrator
Rain Maker - 2D and 3D Rain Particle System for Unity by Jeff Johnson
| Youtube | https://jdk-lta.itch.io/chill-thrive |
| Youtube | https://jdk-lta.itch.io/chill-thrive |
| Original URL | https://ldjam.com/events/ludum-dare/46/chill-thrive |
Ratings
| Overall | 1265th | 3.486⭐ | 38🧑⚖️ |
| Fun | 1468th | 3.208⭐ | 38🧑⚖️ |
| Innovation | 1069th | 3.361⭐ | 38🧑⚖️ |
| Theme | 642th | 3.931⭐ | 38🧑⚖️ |
| Graphics | 1729th | 3.222⭐ | 38🧑⚖️ |
| Audio | 740th | 3.472⭐ | 38🧑⚖️ |
| Mood | 1065th | 3.472⭐ | 38🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
It wasn't clear to me how much it mattered where things were on screen, such as did the sun have the most effect when it was directly overhead, and did the rain have to fall on the tree directly?
I can definitely see how this would really excel with touch controls.
*Edit* I couldn't make the build work on Linux, sorry about that :C I'll try using the WebGL build later.
The idea is really good and has great potential. I think you should continue working on this. After a while there could perhaps be some added mechanic than comes into play. Maybe thunderstorms that cause fires, hurricanes or something else.
Regardless, this is a great entry! Well done :)
Would have helped with an in-game tutorial, but I found the instructions and figured out my problem with the CO2.
Great entry!
It is very easy for the tree to suffocate. It feels like you need to drag the rain all the time. The controls feel like they were designed for touch screen and don't feel really natural on keyboard and mouse at all.
Didn't like that the "how to play" windows closed when you mouse your mouse of off. At first I thought it was timed, should just have a back button.
The art is simple, but effective, it looks very nice.
The first two times my plant suffocated. But then I realized, that you actually need to drag from the wind button multiple times to the right to really have an effect. But then everything worked smoothly.
Well done! You really did well for your first entry!
There are two things I had issue with:
- The air / CO2 mechanic. You say that I should drag it to generate wind, the faster the drag the stronger the wind. For me, if I drag it too fast it does nothing (or generates a very very weak breeze). I had to drag it quite quickly, but not too quick, usually dragging the windmill two or three times to generate a strong wind. I've played it on full screen, so it wasn't an issue of mouse leaving the game area. Not sure what the problem here is.
- The growth takes a little bit too much time. On the first or second stage it's quite OK, but later on it gets a bit too long. I see that the progress bars get longer on each stage, but it really felt like their progress slowed down on higher levels of the lifecycle.
Overall, it's a wonderful entry. I enjoyed it very much. Well done! ;)
Well done!
https://www.youtube.com/watch?v=GjDKYcRkBKQ
1:12:10 Chill Thrive
1:38:50 Tiny Reactors
2:12:40 Tiny Fragments