4Loops by Decipator

[raw]
made by Decipator for Ludum Dare 47 (JAM)

Unity_lgRl7Kknk2.png

An Equation goes wrong and now a scientist must visit the same space-time multiple times in order to find 4 liquids in 4 different room to fuel the Time Machine.

Dev Time:

  • Narrative/Sound: @fernandabatista
  • Level Design: @Geister
  • Programming: @Decipator

How to play:

Clicking to find items and solve the problems.

Ratings

Overall 293th 3.9⭐ 22🧑‍⚖️
Fun 602th 3.5⭐ 22🧑‍⚖️
Innovation 759th 3.375⭐ 22🧑‍⚖️
Theme 740th 3.675⭐ 22🧑‍⚖️
Audio 192th 3.9⭐ 22🧑‍⚖️
Humor 754th 2.767⭐ 17🧑‍⚖️
Mood 181th 4⭐ 21🧑‍⚖️
Given 10🗳️ 14🗨️

Feedback

Stefan Pijnacker GD
05. Oct 2020 · 21:35 UTC
Wow, super cool puzzle game/room! Everytime you find the solution it's really rewarding/satisfying. Great work!
KingDwarf
05. Oct 2020 · 22:11 UTC
The idea of looping trough the same rooms and find items that can interact with the other rooms is amazingly well done! The music was very soothing and that makes this game feel very relaxing!

Only part I was missing is getting some feedback when I get a new item.
Leigh
06. Oct 2020 · 06:58 UTC
Awesome work. The visuals are tight and the gameplay matches the theme where the rooms loop and you have to go back and forth to find items that can work. Good job guys!
MrRedbeard
06. Oct 2020 · 08:12 UTC
Took me some time to understand how it works (maybe I missed some instructions somewhere) but loved the graphics and audio! I played it for longer than I was planning to.
Alan123
06. Oct 2020 · 09:21 UTC
Seems like there ought to be some more hints as to what is actually interactive in a room - I ended up spamming left click a lot.
LauraXiulan
06. Oct 2020 · 09:27 UTC
Very nice looking game. Cool concept and good visuals/sound. I did find myself randomly clicking on everything though without really thinking about it.
UglySwedishFish
07. Oct 2020 · 00:03 UTC
The concept is really good and the puzzles were pretty interesting, but I did find myself randomly clicking on stuff towards the end, because it was such a simple strategy. Still, good job :thumbsup:
VPhyre
07. Oct 2020 · 05:53 UTC
Hello from Brazil! I tested your game, I liked your idea. The graphics are beautiful, and the music is good. Congratulations.
etrealjunior
07. Oct 2020 · 10:30 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Shay Cichocki
07. Oct 2020 · 17:31 UTC
Graphics are lovely game play took me back a bit to the times when everything wasn't spoon fed to the player... great game over all good job.
nsadie
08. Oct 2020 · 20:09 UTC
Your lighting and level design was excellent and I enjoyed figuring out how everything interacted! Like some others mentioned it is quite hard to figure out what exactly can be clicked on!
techsec
09. Oct 2020 · 16:14 UTC
Really fun puzzle game. However, I think something the game desperately needed was a way to select items to use on things. Without it often an item would get used and I would have no idea why! It felt really rewarding when i got an item and knew what to use it for but it was diminished when the item just kinda disappeared. Regardless all the best!
Amin_JK000
09. Oct 2020 · 18:40 UTC
Ok you guys deserve a 5 star but I have a problem here. how can I combine the mushroom and chees for the potion? I spent some time to figure it out but I couldn't understand. and another thing, I couldn't figure what are those 4 red skeleton head used for I just hang them on the wall were that creature was. I really enjoyed the game and spend much time on it and I think it's the best game I've played in this jam great job guys :v: :v:
Amin_JK000
09. Oct 2020 · 18:43 UTC
ok I just wanted to say the game was really good I can't stop commenting lol. Great job :))))))))
Jima
10. Oct 2020 · 16:26 UTC
You managed to cramp a lot of gameplay into jam game, it is very impressive! I really liked this game, but some of your zoomed camera's near clip plane are too far.
PixelPaw
19. Oct 2020 · 11:12 UTC
I just randomly clicked everything until something happend, maybe add some sort of hints to what the objective is and what needs/can be clicked. I really like the artstyle and the idea of the camera zooming in on objects. The rotation of the camera could have been implemented with keyboard controls for even smoother gameplay.