Keep It Alive by riwmd
Its a game where you play as a potion seller in a world where people need lots of potions and the good place to buy potions is a shop named "Keep It Alive".
Sadly couldn't finish it in time. Hope to make it next time!
| Youtube | https://www.mediafire.com/file/7zquy3tmcw2pl1d/KeepItAlive.apk/file |
| Youtube | https://riwmd.itch.io/keep-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-alive-62 |
Ratings
| Overall | 2529th | 2.3⭐ | 22🧑⚖️ |
| Fun | 2497th | 2.2⭐ | 22🧑⚖️ |
| Innovation | 2290th | 2.619⭐ | 23🧑⚖️ |
| Theme | 2526th | 2.1⭐ | 22🧑⚖️ |
| Graphics | 2138th | 2.7⭐ | 22🧑⚖️ |
| Humor | 1848th | 2.206⭐ | 19🧑⚖️ |
| Given | 20🗳️ | 4🗨️ |
tthat's a good idea ! I think that just one other kind of glass for other kind of potion and timer to complete the custumer request would be an easy way to add difficulty for the v2 ^^
Funny art!
Some direction to say that you need to press the > arrow to create the potion then click on the potion might go some way to helping the playability aspects of it.
First of all, it seems to make no difference whatsoever whether the customer gets the potion in 10 seconds, or 10 minutes. They will happily wait for that colourful-looking cure(curse?)! And after they get their long awaited precious, they leave, no thanks, no payment, just straight out the door never to be seen again. The similarities between other customers is meerly a coincidence, obviously they all shop at the same store.
With this in mind, I would maybe try to implement a score system, the quicker served, the more points you get. These points may be portrayed in money or some other currency, whatever you like. Thing is, now the player knows they get a reward for doing something and the better they do it (or quicker) the bigger the reward they get.
I would add some sort of shop background interior, doesn't need to be fancy. Guys a potion seller, not a boutique. Normally wood and stone suits the genre pretty well.
If you still wanted to improve it, I would suggest some sort of punishment for the player, a fail state, a "oh damn, I gave that lady the wrong potion, shes going to be using rat poison on her face instead of skin restoration solution". Maybe it's when you make the wrong potion and try and give it to the customner, or maybe its just when you make a wrong potion and then need to throw it away, just something for the player to try and avoid to make it a little more fun. You could even mix it up a little more and add a timer on each customer, making it more likely for the player to mess up and have to pay the price.
I hope I was of some help and you consider some of my ideas if you plan to continue working on the game :)