Keep it alive by gogu

[raw]
made by gogu for Ludum Dare 46 (JAM)

ld46-cover.png

  • Graphics is based on Pixel Adventure Assets
  • Music was written while dreaming
  • We have updated the Post-Jam Version(level 7 & level 8!)

Ratings

Overall 835th 3.65⭐ 22🧑‍⚖️
Fun 902th 3.475⭐ 22🧑‍⚖️
Innovation 1826th 2.972⭐ 20🧑‍⚖️
Theme 838th 3.825⭐ 22🧑‍⚖️
Graphics 1152th 3.684⭐ 21🧑‍⚖️
Audio 674th 3.526⭐ 21🧑‍⚖️
Humor 694th 3.316⭐ 21🧑‍⚖️
Mood 1320th 3.342⭐ 21🧑‍⚖️
Given 23🗳️ 3🗨️

Feedback

Adrien Dittrick
22. Apr 2020 · 10:04 UTC
yay! I've kept it alive :D
🎤 gogu
22. Apr 2020 · 10:45 UTC
@adrien-dittrick yay! You got it :D
FPGames
24. Apr 2020 · 00:32 UTC
Ahahahah.. I love this game.. The art is really charming .. Make more levels :D.. Also the end screen is prettyy cool.. Good job!
Stickle
25. Apr 2020 · 08:28 UTC
Wow I love everything about this. Music is simple but great, art style is beautiful, and the gameplay is simple but addictive. (and the little thing at the end was facinating as well) Great game!
MiggyG
27. Apr 2020 · 05:50 UTC
Fun game! The art and sound was goo=d, and the challenge of getting around the level was fun! Great work!
Jerm
27. Apr 2020 · 06:11 UTC
Neat game! The levels were quite good, but I wish there was more :) The graphics were nice too.

The idea of having the music tempo and player jump height depending on the heart rate was really cool, but wasn't really used much in the game.
Bloham
27. Apr 2020 · 07:58 UTC
I like how you play with the music! Otherwise I would never got how this berry heartbeat feature is working ^^ You levels are challenging but have a good tempo. But my plant dried out 2 times until I got that the level is impossible without a restart xD after knowing that you have to restart some levels it runs really smooth. Its happy music and a nice animation as reward in the end :)
Falzock
27. Apr 2020 · 07:58 UTC
It is a nice idea of having everything connected to the heart rate. It is a very good jam game. Good work!
SlimBun
27. Apr 2020 · 08:03 UTC
Very cool game, but it is not balanced. I couldn't pass level 3 (I might just suck at puzzles and parkour).
Flash22
27. Apr 2020 · 08:05 UTC
Dude that's awesomely polished game great design with the switches, berries Awesome :thumbsup:
halflemonstudios
27. Apr 2020 · 08:28 UTC
Generally I liked the game, it was fun to play the graphics was nice, the audio was ok as well, the levels were neat and challanging...
Contorolling movement was sometimes frustrating (although I pressed space, I often run off platforms). It was worse, when you had to restart the level if you missed a jump...
Starting from the beggining when I died was strange especially as I could restart every level any time. It was not a big problem, as it was usually easy to pass levels for second (or more) time.
What concerns me the most is the graphics. Not that it wasn't cool, but I checked out the asset you referenced and it seems like your game doesn't only depend on it, but everything is from there. Have you added anything to it?
🎤 gogu
27. Apr 2020 · 11:06 UTC
@halflemonstudios Thanks for feedback. That's very pertinent.

I did not adjust the controlling well, there are many mature solutions and trick I wanted to do. But the time limit is not allowed. My friend and I will do the time manage better for next.

Because of the same reason, I decided to use a non-commercial art asset. That made us have more time on level design.

And yes, I painted some little things such as the red/green trigger, plant and the animation of watering plant. I continued the uniform shape style and used the same color pattern.

You have noticed the weird of the game reset timing that was my immature design. Time is up but player not died, player win, game end. You would got the reason in the final level.
halflemonstudios
27. Apr 2020 · 16:53 UTC
Thanks for the response!

Ok, I had no time for much more crucial features for my own game, so I understand :) Hope my feedback wasn't too harsh, I tried to make constructive criticism, only my English is not perfect...
congusbongus
29. Apr 2020 · 07:19 UTC
Very well polished, the music really set the mood for this odd and silly-looking platformer!
The bpm mechanic is really interesting, haven't ever seen anything quite like it before. The last level is the one that uses it well but it's also a bit fiddly as you had to wait until the exact moment to make the jump. I'm sure with a bit of tweaking this could be a pretty interesting core mechanic!
nate_wec
07. May 2020 · 13:30 UTC
Thanks for the sad ending :(
But good game!
Samuli
07. May 2020 · 15:23 UTC
Really unique little game. Great entry!
marcusnystrand
07. May 2020 · 15:59 UTC
Very nice that the music tempo follows the heart beat.

Also, nice music and graphics. I made it to level 6, then I got stuck :)

Well done!
Dave Follett
07. May 2020 · 17:28 UTC
fun game, took me a while to figure how to double jump and jump against walls. At times it was confusing which things I could just through and which I could not.
picross
09. May 2020 · 02:21 UTC
Cool concept, and I like how the music follows your heart beat. I wish the level design was a little bit more polished, as some of them had weird frustrating softlocks. Nice work!
Jonathan Lorenz
09. May 2020 · 19:38 UTC
Nice entry. I liked how it began really simple but then you used clever level design to ramp up the interest. Good work!
AstrosBoy15
10. May 2020 · 00:14 UTC
I really liked how your bps affected your movement speed. I would have liked to see this played upon a bit more, maybe some more puzzles where you needed to use different bps to your advantage. Overall, I think it is a good start and I would love to play more levels of it!