Progress. by AidanMarkham
Progress is a game by Aidan Markham.
Collect orbs to unlock abilities, use abilities to progress.



| Youtube | https://aidanmarkham.itch.io/progress |
| Youtube | https://aidanmarkham.itch.io/progress |
| Youtube | https://aidanmarkham.itch.io/progress |
| Original URL | https://ldjam.com/events/ludum-dare/47/progress |
Ratings
| Overall | 207th | 3.977⭐ | 24🧑⚖️ |
| Fun | 633th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 376th | 3.717⭐ | 25🧑⚖️ |
| Theme | 789th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 478th | 3.913⭐ | 25🧑⚖️ |
| Audio | 477th | 3.545⭐ | 24🧑⚖️ |
| Humor | 1060th | 2.306⭐ | 20🧑⚖️ |
| Mood | 68th | 4.273⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 17🗨️ |
Don't forget to rate other games, or you won't get many ratings
It's cool because it makes me miss what I had achieved but also understand that I don't need them all to go on (something that is tied to your message).
When I got "look" I knew I could move without right and left, but then I needed to remove it to go on and it was a very smart choice. I missed it and when I had it back I was happy, but learned I could do without it if needed.
It was also clever at the beginning that you start stuck, so you try to move but can, and then just press R and have that eureka moment, really nice feel.
The background music added to the atmosphere, as for the style u use.
That said, the interface could be more clear. I've understood quickly how to use it but the X icon was too small, you could rework it for sure. I like that I have to learn it by myself and there is not a tutorial for it, but if it is more comprehensible per se it would be nice.
The pacing was also not nailed. The start was too slow: when you got the walk forward and right, the left already start to be an "ok yes I've got it let's move on to a more interesting thing". The walk backward is more or less useless to be honest.
Probably what makes it worse is that the restart thing with menu and text takes 1 hour so you get bored, and sadly it detracts from the mood. I like the atmosphere you want to set, but I couldn't get into it cause of this huge empty moments =/
The mechanic you have created is very cool, having to manage which ability could be used, and u use it in a cool way at the beginning, but towards the end you have so many points, and gained a bit of experience with the game, it is not a challenge anymore. I don't know if this is intended as "you are making progress so things get easier", but just as a game I would have liked some harder challenges before the end. This obviously is something that could go against your interpretation so it is up to you.
For the message, when you explicitly say it at the end I got it of course, and looking back at the game the mechanic are well tied to it, but I think that you could have done a better job in telling it throughout the game (and not just at the end like "this was the message"):
You have those lines of text between restart that could be more aimed at that message, while as now are just a more general cool and deep thing to say. I replayed it a bit to be sure of what I'm saying.
Again, this is your game and you are the one that better know what you wanted to say and how, this was just my feeling.
Overall, it really surprised me and I had fun playing it, it has a good level of polish even tho it could be improved. I could easily see this mechanic expanded into a very original and entertaining game. Heck I would steal it! It was a nice experience and there should be more like this!
Edit: give more feedbacks to the others! You need a few more ratings to get to the 20 needed to get to the rankings, and this game deserves it!
I agree with almost all of what @toccio94 said. The UI could be more clear, because I did the R to restart before pressing anything, but then I had to do it again because I didn't really understand what the menu was doing. Maybe a simple check mark would have worked better than an X, color also could have helped (grey to keep the mellow vibes?). That's a pretty small issue though.
BUT, once the player understands the basic mechanic they can figure out everything else without much thought, which is why the restart time being so slow is such a bummer. The slower transition may help the mood a little at first, but it also takes away because eventually it just makes me feel like "okay, I got it, just let me do the thing, why should I have to read this message again and again and again"?
BTW it reminded me of this game, another LD game from a few jams ago.
https://www.youtube.com/watch?v=-rImVSHhDEo
Over all it's a great entry, good job!
Edit: Should you omit "Audio" as a category? It sounded great but based on the credits sounds like it wasn't original/ made for the jam game.
Graphics and audio were both great, and so was the mood and overall presentation. I don't think this concept would work very well as a standalone game, but as a small part of a larger game it could be pretty cool. Nice job!
I really liked the gameplay and the feeling of anticipation that came with each reload. While I agree that the reload time is too slow and would get annoying after a while, I think it fits well for the game as it stands. The game isn't very long and I think it kind of helps with the immersion.
If you were to make a longer game where you reach checkpoints and have to buy platforming mechanics across multiple levels with increasing difficulty, then yeah it would be annoying having to wait before every attempt.
Great job on this game
The long restart times did make it a bit tedious though, and as other people have said, the initial stage was not particularly obvious. Also I did get a bit stuck before I realised you can unassign orbs too.
:smile: