Token Wars by wilthord

[raw]
made by wilthord for LD34 (COMPO)
Token Wars is an strategy game, in which you can change the job of every token, to make your army grow, level up and defeat your enemy. You control your army with the mouse, Left Click for selecting the Tokens and Right Click for change its jobs. The tokens can only move one space per click.

Ratings

Coolness 62% 3
Overall 3.39 352
Fun 3.29 380
Graphics 2.10 868
Innovation 3.58 229
Theme 3.26 796

Feedback

ShadedVertex
14. Dec 2015 · 04:14 UTC
The graphics are pretty mediocre, but the gameplay is awesome! I loved it.
paraboxx
14. Dec 2015 · 04:18 UTC
Very cool strategy game. I noticed much too late that the enemy is spamming spawners while I was feeling secure with my wall of shooters. Well Done!
ORECROS
14. Dec 2015 · 04:23 UTC
The graphics aren't good, of course, but it's a tile based game, what would be the point if they were? The game itself is good, in theory. The abilities charge too fast for me to micromanage better than the computer. the only way I won is by switching the first block to a sword and rushing the computer before they created their first unit.
IanGraven
14. Dec 2015 · 04:39 UTC
I loved The gameplay!
barret907k
14. Dec 2015 · 04:44 UTC
Hard to micro manage at this speed. Difficult to take over AI.
scottrick
14. Dec 2015 · 04:46 UTC
Actually a pretty interesting strategy game. nice work especially for only 48 hr :D
Firellon
14. Dec 2015 · 04:46 UTC
WFinished this game in a first run. Opponent don't mind to defend his own spawners =( So 1 sword can just come and kill when other units defend your own spawners from attscks. Also, don't get any idea why player would move spawners, as this action effectively delays unit production without any real benefit.
JeffCODEblum
14. Dec 2015 · 04:47 UTC
Pretty complex for a 2 day game. It would be pretty cool with graphics added.
Elenesski
14. Dec 2015 · 04:49 UTC
fun times.
SvenFrankson
14. Dec 2015 · 04:49 UTC
Nice concept !
BloodJohn
14. Dec 2015 · 04:55 UTC
Love strategy.
Not at once has understood, but then played 3 times.
candlesan
14. Dec 2015 · 09:31 UTC
Some interesting ideas in here. Movement resetting the action timer seems cool. Defnitely has a big growth element. It seems there's a strong snowball factor though where whoever gets a small advantage can snowball the fight in their favor without trying very hard.
Tasteslikefuture
15. Dec 2015 · 01:49 UTC
very neat strategy game. Definitely escalates quickly lol. Great work!
Alexander Ramsay-Baggs
15. Dec 2015 · 01:50 UTC
Because the AI instantly makes its choices, it is really hard to counter. Ah well, love the concept!
Logicon
15. Dec 2015 · 01:54 UTC
Very neat concept. I'd almost want to see what this would be like as a multiplayer game
shanton
15. Dec 2015 · 07:48 UTC
Cool idea, had fun playing it
VideoDog
15. Dec 2015 · 07:58 UTC
I really liked this game. With better controls and multiplayer this could really be fun!
ondrejbalas
16. Dec 2015 · 02:30 UTC
The concept of the game is pretty fun. Just a bit click-heavy and tough to control once you get more than a few units.
Aree Vanier
17. Dec 2015 · 16:24 UTC
Really fun and challenging
trozen
22. Dec 2015 · 22:16 UTC
Deceptively deep in terms of it's tactics!
knason
29. Dec 2015 · 19:16 UTC
yay! fun game, hard to overcome the AI but fun! good job!