Econaut by tyranosaw


You are an Econaut, an ancient guardian of the cosmos. Your current mission: Sustain the living asteroid by bringing frozen water to its central tree. Your goal: Keep it alive.
Your only problem: Ice isn't an infinite resource, before it runs out, you must find another way to sustain the tree.
Your scanner has detected four powerful signals from the north, south, east and west of the asteroid. The journey to them will take away from your time attending to the tree, but they may be the only key to your problem.
Controls: - Movement: Arrow Keys or WASD - Pause: Escape Key
Tools Used: - Unity 2019.3 (C#) - Aseprite - FL Studio 20 - BFXR
People Involved: - Tyranosaw - Programmer - Zuezazon - Artist/Designer - Fynzyme - Composer
| Youtube | https://tyranosaw.itch.io/econaut |
| Youtube | https://tyranosaw.itch.io/econaut |
| Youtube | https://tyranosaw.itch.io/econaut |
| Youtube | https://tyranosaw.itch.io/econaut |
| Original URL | https://ldjam.com/events/ludum-dare/46/econaut |
Ratings
| Overall | 322th | 3.913⭐ | 25🧑⚖️ |
| Fun | 894th | 3.478⭐ | 25🧑⚖️ |
| Innovation | 1288th | 3.25⭐ | 24🧑⚖️ |
| Theme | 477th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 174th | 4.413⭐ | 25🧑⚖️ |
| Audio | 28th | 4.341⭐ | 24🧑⚖️ |
| Mood | 86th | 4.25⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 13🗨️ |
**feedback:** The ice would frequently get stuck which was a little frustrating, but maybe that's the point :sweat_smile:
@souldzin we would definitely improve the mechanics for the ice in the future. For now it adds to the challenge :p
@emery @defectivemelon I agree, the ice feels a little redundant. If we were to update, we might lessen the amount of water the magic stones give you.
I ran into some unfortunate issues with the ice wrangling clogging up a 1 tile wide path, which was a fine challenge to deal with, but when you're down to the wire on water, the handling on those ice cubes becomes very important. If I'd lost because of that, I probably would have quit - feels unfair. Additionally, ice is generally useless unless you mess up like I did - I think making the stones not offer any regeneration would have been fine, and creates a need to bring back both the stones *and* ice in one go. I was also a bit bummed that, in a game with this level of visual polish, we only got a splash screen for winning. I get that time was limited, but I was very curious what the stones were going to do - awaken that snake beneath the tree, perhaps? Ah well, something for you to ponder for version 2.
I don't want to get too negative, though: this was a lovely game and you have a talent for creating atmosphere. Great work!
-- @chonky-animations I think quickening the water depletion would make the fortress section really hard if not impossible. Otherwise the map idea would be good! But we tried to keep the map small so it was easy for us to actually finish the game. Slowing the crystal is an interesting idea also, I would just be afraid of it feeling tedious for players.
-- @legavroche we were originally going to have an oxygen mechanic the UI for which was the bar on the backpack, so I can see why it confused you. I like the air pocket idea that's really interesting actually!! We removed the oxygen originally because we thought it was silly to have two time limit mechanics doing basically the same thing, but I think your idea fixes that and makes the mechanics unique!
-- @quillwerth Yeah that clog thing was a problem we were aware of, but didn't have enough time to find of a solution for, so we left it in as apart of the challenge. Also, I would have gone absolutely ham with the success and failure visuals, but after pulling an all-nighter I didn't have enough time or energy too :( -- I'm glad you all enjoyed it!! Thanks for the feedback :heart:
The gameplay is fun for a little game like this and can be challenging at some point all designed by the level.
I like the art @zuezazon has done here witht the simple tiles for the level and yet big and great details on the important things such as teh tree or the "elements"
All in all I had to replay this game because I entirely missed out the "elements" and taht there is an ending :) It also feels like there are some nerrative missing but I enjoyed going through it!
Nice work!
Art was cute and enjoyable, but has its draw backs.
Really nailed the ending and I had a fun time playing. An awesome submission dude.
Issue: Static feeling art.
Other than that the overall movement felt good, art was nice and i liked the music. Overall good entry :)
My only two issues with the game were the physics on the items that follow you and the lack of a checkpoint of any kind. With the levels having so many sharp turns and small corridors, it was too easy for items following you to get stuck. It adds to the strategy of the game, but it also doesn't really play well with the lack of checkpoints. It would've been nice if the game saved the progress of what elements you had already collected, because having the replay the entire game each time I tried to learn a new area kind of got annoying after the first few times.
Still, those are minor issues. I really liked this! I'd love to see what you could do with this if you made it into something bigger, or at least made the ending flashier.