Of Wolf and Mom by Derek Volker


Description
The villagers have invaded the abandoned castle and now the werewolf must escape from it. However, it can't left it's baby behind. Now Mamma Werewolf must elude the villagers at the same time it takes care of it's baby!
Controls
Arrows - Move
Z - Jump
X - Attack
C - Drop/Pickup Baby
Version History
1.0 - Ludum Dare 46 Release 1.0.1 - Correcting bug in the end of the level 2 in which the door deals damage to the player
| Youtube | https://derekvolker.itch.io/of-wolf-and-mom |
| Youtube | https://drive.google.com/open?id=1jMgKcXrrMebOlf4nMczTQyZZZpY4OEkO |
| Original URL | https://ldjam.com/events/ludum-dare/46/of-wolf-and-mom |
Ratings
| Overall | 432th | 3.527⭐ | 39🧑⚖️ |
| Fun | 557th | 3.243⭐ | 39🧑⚖️ |
| Innovation | 524th | 3.297⭐ | 39🧑⚖️ |
| Theme | 313th | 3.892⭐ | 39🧑⚖️ |
| Graphics | 507th | 3.473⭐ | 39🧑⚖️ |
| Audio | 148th | 3.703⭐ | 39🧑⚖️ |
| Humor | 556th | 2.671⭐ | 37🧑⚖️ |
| Mood | 589th | 3.122⭐ | 39🧑⚖️ |
| Given | 38🗳️ | 50🗨️ |
Nevertheless, good job, really enjoyed this game.
-Everything was way too slow. Running, attacking, jumping, etc. I feel like you can double the speed of all of this and it might still be too slow. Jumping also felt a too floaty.
-Fighting felt really weird. It seemed like I was forced to trade hits because of how slow the combat was.
-Audio/Sound design didn't feel right. Like the sounds made sense for what was happening, but they didn't feel like they came from the same game.
-I got stuck when a guard blocked a downward staircase. Couldn't progress any further.
Good game overall though.
The controls could definitely use a bit more polish to make it less floaty but carrying around a tiny werewolf is definitely the type of game I want to see more of.

Also thanks @chertkov @historymaker118 @gamer-fates @slotha @dummydojo @gaminghasmter @slimbun @blobo @alexscher for giving some tips. I'll keep that in mind next jam, trying to make a better game.
I made sure to play all the games of you guys, rate and leave a comment pointing out what i found good, what i found bad and what was my experience playing your games!
In terms of gameplay feel, I think the hit area when the villagers attack is a bit large! They can attack/rebound you when you are _above_ them! I guess on the flip side you can attack them downwards so it's probably ok haha. Maybe they should also only play their spear-attack animation when they're dangerous too? It could be hard to judge when to go for them because of that.
In terms of level design, in some areas the camera didn't follow the player very closely, this was either because its follow speed was quite low or because the level designs quite large -- probably increase camera speed if you make another platformer with this code. :slight_smile: In addition, some of the mechanics in the levels felt a bit repetitive, however, I liked it in the last area where you had to jump over everything. That was different, and cool. It might have been nice to see other things explored with your existing objects, e.g. timers on doors/switches, etc. stuff like that, but I understand it's a jam and there are difficulties with getting everything in in the time!
Overall, it's a nice entry, and I got to the end. Well done. :slight_smile: