Mutual Survival by FudgeMcGroobs
Premise:
Your space station has become overrun with alien abominations. Your crew have been killed and turned into monsters. The space station's AI is still running and promised that if you can keep it alive it will get you both home. Shoot the abominations and defend the AI's core to keep it alive!
Controls:
- Arrow keys or WASD to move
- Mouse to aim
- Left click to shoot
- P to pause

| Youtube | https://github.com/2door/keep-it-alive |
| Youtube | https://2door.itch.io/keep-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/mutual-survival |
Ratings
| Overall | 1019th | 2.725⭐ | 22🧑⚖️ |
| Fun | 969th | 2.595⭐ | 23🧑⚖️ |
| Innovation | 1066th | 2.071⭐ | 23🧑⚖️ |
| Theme | 671th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 812th | 2.952⭐ | 23🧑⚖️ |
| Audio | 770th | 2.275⭐ | 22🧑⚖️ |
| Mood | 860th | 2.725⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 5🗨️ |
@tednesday yeah I agree. It's the first time I've added music to a game and the first time I've used musagi. Will hopefully make the sounds more enjoyable next time.
Thanks for all the feedback!
One tip: if you use Unity sliders as progress bars (like HP bars, in your case), make sure you disable "Interactable" on the Slider component. Right now you can still drag the sliders with your mouse. Fortunately, it doesn't increase the HP value, it just looks weird. If you only want the bar, you can also delete the Handle element.
All in all, it's a nice entry, props for using autofire on the weapon instead of forcing the player to spam the left mouse button. Well done! ;)