Karot Fetus by Dawide
Keep Karot Fetus alive by feeding it with yummy aliens and protecting its mouth from the invasive not yummies. Run back and forth like a derpier than usual Kermit the Frog in the game that never ends or rewards you for your efforts. Your Karot overlord is unappreciative and when you inevitably fail your mission, you will forever be branded a baby killer.
Code - dawide
Art - Franek
Music/SFX - Axel Stewart

| Youtube | https://velotri.itch.io/karot-fetus |
| Original URL | https://ldjam.com/events/ludum-dare/46/karot-fetus |
Ratings
| Overall | 272th | 3.946⭐ | 48🧑⚖️ |
| Fun | 292th | 3.837⭐ | 48🧑⚖️ |
| Innovation | 914th | 3.435⭐ | 48🧑⚖️ |
| Theme | 46th | 4.37⭐ | 48🧑⚖️ |
| Graphics | 20th | 4.728⭐ | 48🧑⚖️ |
| Audio | 151th | 4.054⭐ | 48🧑⚖️ |
| Humor | 835th | 3.183⭐ | 43🧑⚖️ |
| Mood | 199th | 4.068⭐ | 46🧑⚖️ |
| Given | 42🗳️ | 45🗨️ |
I wish there was a little more incentive to explore the whole level, because I liked the traversal controls you gave the player, but I found myself camping the mouth hole the entire time, since it was always swarming with little critter and I never had a moment chance to leave it without paying for it.
Two massive thumbs up for the artwork! I'm a sucker for dat pixel art aesthetic. Overall this is really well polished and was a lot of fun!
I like the concept, art and sound. Controls were also good.
Good job och good luck.
Love the art and the music. Very moody!
I welcome my new Karot overlord.
Very fun game, easy to understand and wooow this music and those graphics!! I'm always a fan of what Franek does!
I liked the how back-and-forth between pushing not yummies and pulling yummies made it dynamic. Collisions destroying them was a really good idea. I kinda wish there was more to it, though. Still, well done!
I kept pressing space to jump at the start, out of habit, and restarted the game a couple times because of it. Might be nice to add it to the controls!
Cool to figure out that throwing not yummy things on other not yummy things would kill em.
PS : I let the game play in the background while writing this, to enjoy the tune, and it managed to get a better score than I did. I am a terrible karrot feeder...
The atmosphere is somehow "Metroidesqué", which is great!
I really like the feel of the controls and shooting the little creatures all over the place.

This is my record so far. I'll probably try to break it later!
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Like @fusionnist and @wesxdz have pointed out, that the game-mechanics are fun, but the game-loop gets quite repetitive fast.
I also felt exactly the same way as @coleslaughter when playing. The controls really do feel "traversal", and I loved the fact that you could jump to the upper parts of the stage, but there really wasn't any point in going there.
I think it would be cool that after a while a secondary mouth would appear to the upper part of the stage.
Also, at first I kept shooting the Not-Yummies to the death-pit, before noticing that they also die by bumping into each other.
Perhaps there could be stronger variation of them that can be disposed only by throwing them to the depths?
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There's some potential here, for sure. The art-style and controls make it feel like it could be a part of a bigger universe.
It certainly feels like a sub-boss of sorts in a Metroidvania-style game. Or a puzzle segment where you'd have to feed this entity to progress.
I'd certainly want to explore this world further!
Overall I was really surprised, I didn't know what to expect and the simplicity was a fun surprise. Really wish there was more to it because the game feel is really, really good. Art is phenomenal, music and atmosphere are amazing, I really just wanted more!