Karot Fetus by Dawide

[raw]
made by Dawide for Ludum Dare 46 (JAM)

Keep Karot Fetus alive by feeding it with yummy aliens and protecting its mouth from the invasive not yummies. Run back and forth like a derpier than usual Kermit the Frog in the game that never ends or rewards you for your efforts. Your Karot overlord is unappreciative and when you inevitably fail your mission, you will forever be branded a baby killer.

Code - dawide

Art - Franek

Music/SFX - Axel Stewart

screen1.png screen3.png screen2.png screen4.png

Ratings

Overall 272th 3.946⭐ 48🧑‍⚖️
Fun 292th 3.837⭐ 48🧑‍⚖️
Innovation 914th 3.435⭐ 48🧑‍⚖️
Theme 46th 4.37⭐ 48🧑‍⚖️
Graphics 20th 4.728⭐ 48🧑‍⚖️
Audio 151th 4.054⭐ 48🧑‍⚖️
Humor 835th 3.183⭐ 43🧑‍⚖️
Mood 199th 4.068⭐ 46🧑‍⚖️
Given 42🗳️ 45🗨️

Feedback

JAsonsumm1
20. Apr 2020 · 22:23 UTC
Love this idea and style, grotesque! Really gnarly!
Krebzor
20. Apr 2020 · 22:25 UTC
Those graphics and music, i really love pixel art and you killed it!!
Dnaltiam
20. Apr 2020 · 22:26 UTC
super fun, took me a second to figure out how to grab. nice and simple well executed. 9/10!!
PHPGator
20. Apr 2020 · 22:29 UTC
Great job! Liked your art work a lot, the music was well done. Your game was enjoyable. My only request would be that the game have ab it more verticality to it. It felt like I was running from just side to side. It would have been a bit more interesting if I had to jump on top of platforms to get some of the "yummy" food. However, that is really minor. I felt like your game was really good.
ATTX
20. Apr 2020 · 22:31 UTC
Great graphics, style, and sound. Easy to understand and play. Good raising difficulty. Nice work!!
Dryden
20. Apr 2020 · 22:31 UTC
Awesome pixel art, terifying to be honest. Gameplay was really fun and I enjoyed destroying the not yummys with other not yummys.
megaqueijo
20. Apr 2020 · 22:34 UTC
Really cool art and sounds! Gameplay gets tense fast! At the beginning I was feeding the Karot but then I was just making sure the fishes don't get near the mouth.
Louis hayes greenwood
20. Apr 2020 · 22:35 UTC
~This art! Solid entry nice work man
ColeSlaughter
20. Apr 2020 · 22:37 UTC
I like this a lot! The concept is really unique, and although it took a little while to get to grips with the controls, once I was able to understand it, I had a lot of fun grabbing and launching those little critters all around!

I wish there was a little more incentive to explore the whole level, because I liked the traversal controls you gave the player, but I found myself camping the mouth hole the entire time, since it was always swarming with little critter and I never had a moment chance to leave it without paying for it.

Two massive thumbs up for the artwork! I'm a sucker for dat pixel art aesthetic. Overall this is really well polished and was a lot of fun!
SaeedPrez
20. Apr 2020 · 22:45 UTC
Hi there, nice game you've created.
I like the concept, art and sound. Controls were also good.
Good job och good luck.
fusionnist
21. Apr 2020 · 00:44 UTC
A fun little game! While the movement was a bit too floaty to my taste, and the gameplay quickly becomes repetitive, the core loop is short and fun enough to try and master, the art and music are nice as well, and the game's fairly well rounded overall. Congrats!
Darkfire92
21. Apr 2020 · 01:05 UTC
Very nice, the controls are strange for me, but I suppose it's getting used to.
Wesxdz
21. Apr 2020 · 01:39 UTC
I'm here from Twitter for the chiptunes and pixel art :) I liked it. The gameplay is definitely repetitive within a minute though. Throwing is a pretty cool mechanic (the learning curve is shallow, but it's still pretty fun). One thing I really appreciated is the spawning of the delicious *yummies* from the manhole thingys. The game description is on point as well.
Fever Dream Johnny
21. Apr 2020 · 02:22 UTC
This is great! Make sure to add a link to your ludum dare page on your itch.io, I found you through there and had to go on a wild goose chase to get to this page here!
junojop
21. Apr 2020 · 02:53 UTC
the art is solid :heart:
Pumpkikin
21. Apr 2020 · 03:04 UTC
I like the story idea quite quirky, and i just love the pixel art. Thought the core mechanics were nice, it would of been nicer if there was more there than "put this in mouth, dont put this other thing in mouth" until you get bored. 7/10
goblinkingmatt
21. Apr 2020 · 03:29 UTC
Very aesthetic & thematic. Cool music and sprites well done :-)
Britt
21. Apr 2020 · 03:39 UTC
It was so hard to keep those bad ones away xD loved the game solid work!
damagefilter
21. Apr 2020 · 07:40 UTC
Been running around and, as promised, felt like a derped Kermit. And it was great.
Love the art and the music. Very moody!
I welcome my new Karot overlord.
Noggi
21. Apr 2020 · 08:39 UTC
Honestly such a good gamejam entry. Im very impressed with every part of it :D Great job guys
Le Slo
21. Apr 2020 · 13:46 UTC
Super polished, the background art is incredible and the music is fantastic too. My only complain would be in the gameplay, although fun at first, its gameplay loop is super short, there isn't really anything that incentivize to move around the map, that would have make the game much more dynamic. Apart from that impressive work!
gnx
21. Apr 2020 · 13:54 UTC
Very impressive entry! I love the art style and general mood of the world (reminds of Cave Story!). Sound design is also top notch and makes the game feel really complete. I think gameplay wise there could've been some sort of additional element to spice it up, but as it is the purpose of the game is very clear and easy to understand :)
Arinyl
21. Apr 2020 · 17:01 UTC
The Not Yummy are everwhere D:

Very fun game, easy to understand and wooow this music and those graphics!! I'm always a fan of what Franek does!
unept
21. Apr 2020 · 17:52 UTC
Nice game. Nice mood. I thought I'd hacked the game by standing near the drop-off and just tossing yummy's into the mouth, then I realized the yucky's were actually heading toward the mouth and causing a lot of damage. Forced me to move around a lot more, adding to the challenge. Nice art and sound of course.
SelfTitled
21. Apr 2020 · 18:54 UTC
Love the art, some sweet pixels there. Might be nice to have an alternative button for jumping, I find it difficult to use the use W for up in combo with A and D for sideways movement, but maybe thats just me. Platforming felt good, might be nice to have a few more platforms to jump on. Really good job.
22. Apr 2020 · 18:09 UTC
That was really fun! Obviously beautiful art, but the gameplay was good too, and went better once i learned i could make things collide to kill them. my best time was 4:22
Dario Zubovic
22. Apr 2020 · 21:49 UTC
Dope art as always, Fran :)

I liked the how back-and-forth between pushing not yummies and pulling yummies made it dynamic. Collisions destroying them was a really good idea. I kinda wish there was more to it, though. Still, well done!
JMad
22. Apr 2020 · 22:15 UTC
Looks super nice. Art and music/sfx are ON POINT.

I kept pressing space to jump at the start, out of habit, and restarted the game a couple times because of it. Might be nice to add it to the controls!
Cool to figure out that throwing not yummy things on other not yummy things would kill em.

PS : I let the game play in the background while writing this, to enjoy the tune, and it managed to get a better score than I did. I am a terrible karrot feeder...
Jenny Bourke
23. Apr 2020 · 00:41 UTC
This game beautiful, and I loved the audio!! I had a ton of fun playing this
Jin9310
23. Apr 2020 · 11:56 UTC
The art is amazing and along with sound it makes this really atmospheric. Great job!
Dis0rder
24. Apr 2020 · 21:44 UTC
The art style is phenomenal.

The atmosphere is somehow "Metroidesqué", which is great!

I really like the feel of the controls and shooting the little creatures all over the place.

![record2.png](///raw/e4c/2/z/3319a.png)

This is my record so far. I'll probably try to break it later!

---

Like @fusionnist and @wesxdz have pointed out, that the game-mechanics are fun, but the game-loop gets quite repetitive fast.

I also felt exactly the same way as @coleslaughter when playing. The controls really do feel "traversal", and I loved the fact that you could jump to the upper parts of the stage, but there really wasn't any point in going there.

I think it would be cool that after a while a secondary mouth would appear to the upper part of the stage.

Also, at first I kept shooting the Not-Yummies to the death-pit, before noticing that they also die by bumping into each other.

Perhaps there could be stronger variation of them that can be disposed only by throwing them to the depths?

---

There's some potential here, for sure. The art-style and controls make it feel like it could be a part of a bigger universe.

It certainly feels like a sub-boss of sorts in a Metroidvania-style game. Or a puzzle segment where you'd have to feed this entity to progress.

I'd certainly want to explore this world further!
NathanT
25. Apr 2020 · 19:24 UTC
Loved the mangled tech environment. Funky soundtrack. The little baddies looked great. Throwing things around was satisfying, although had a few things disappear on occasion. Didn't stop me from enjoying it though. Great jam!
davekingcool
28. Apr 2020 · 17:50 UTC
Enjoyed this game! the music is mint!
01010111
11. May 2020 · 18:14 UTC
Had a lot of fun throwing food around like basketball! Cool entry!
Ellian
12. May 2020 · 18:15 UTC
Gah! I really wish there was a way to properly dispose of the not yummy... flying... manta... flesh thing?
Overall I was really surprised, I didn't know what to expect and the simplicity was a fun surprise. Really wish there was more to it because the game feel is really, really good. Art is phenomenal, music and atmosphere are amazing, I really just wanted more!