Keep Dano Alive by Blue Pin Studio
Dano and Luko are back at it again in an indirect sequel to our previous title Toaster Treasure. This time, Dano fell down a hole and Luko is tasked with keeping him well fed for as long as possible. Luckily Dano found a huge supply of Luko Coins and can fund Luko's new farm.

Keep Dano Alive is a 2D Farming and Cooking simulator where you craft food and upgrade farms.
Please feel free to comment below with the score or email me at info.bluepinstudio@gmail.com and i'll add you to the list! :)

Controls
Movement : WASD or Gamepad Left Thumbstick
Interact : E or Gamepad A
Crafting Menu : Q/Esc/Tab or Gamepad Start/Y

We hope you enjoy our game! It represents roughly 38hrs of programming and 38hrs of art over the course of 3 days. If you would like to follow our progress on our next project, check us out on Twitch. -BluePinStudio
Change Log
4/21/2020 03:00
PLEASE NOTE, WE HAVE UPDATED ALL THE ZIPS BECAUSE SOME USERS WERE HAVING TROUBLE LAUNCHING THE GAME, EVERYTHING SHOULD BE FIXED NOW
4/22/2020 19:00
BLACK SCREEN ISSUES STILL EXISTS. FIXED ROUND 10 SOFT LOCK
5/6/2020 12:30
VERSION 2 IS NOW RELEASED! CHECK IT OUT, WE FINALLY FIXED THE BLACK SCREEN, ADDED A WIN CONDITION, ADDED MORE SOUNDS, FIXED A BUNCH OF SMALL THINGS. WE ALSO ADDED EVERY COMMENTATOR FROM THIS LD LISTING TO OUR CREDITS <3
PLEASE NOTE YOU CAN STILL PLAY THE ORIGINAL LD VERSION AS WELL FOR FAIRNESS
Ratings
| Overall | 1264th | 3.487⭐ | 80🧑⚖️ |
| Fun | 1151th | 3.354⭐ | 81🧑⚖️ |
| Innovation | 1362th | 3.224⭐ | 80🧑⚖️ |
| Theme | 1513th | 3.526⭐ | 80🧑⚖️ |
| Graphics | 1356th | 3.525⭐ | 81🧑⚖️ |
| Audio | 854th | 3.385⭐ | 80🧑⚖️ |
| Humor | 721th | 3.289⭐ | 78🧑⚖️ |
| Mood | 1380th | 3.307⭐ | 77🧑⚖️ |
| Given | 108🗳️ | 146🗨️ |
This game was quite fun, however it would be good to have a storage area for harvested food.
Also it would be good if the arrow keys/controller could navigate the menu and items there. I also accidentally quit to menu while there so maybe add an 'are you sure?'
I think the gameplay is fun but I wonder if maybe instead of 1 coin per recipe finished you get incremental coins, 1 per 5 seconds for example.
I say this as I found it hard grasping what I needed to do and if I had more coins I may have been able to find out without having to restart the game and reading the guide again.
The idea for this game is great! hope you continue this one in the future.
Some background music that plays while you are moving around (although maybe this wouldn't work great with the voice acting).
An ability to swap items once you pick it up.
If you could swap items you could work on collecting stuff for multiple recipes at a time. Maybe I didn't choose the right upgrade path but I found myself waiting for things to complete a lot in the beginning.
Overall good job though! You got a lot done in the allotted time!
Solid game :)
Keep it up!
For the issue you described @skeletor , the game only saves when you complete a round i believe, to prevent soft locking a save. :) But i definitely see how what you experienced would be frustrating. Next time i'll add a confirmation for leaving the menu.
genuinely surprised when I hear woman voice! :))
Thanks for your feed back! and thanks for checking it out
It's begin long a the end, but i enjoyed playing this game! Good job!
I'll add your score to the list @adonisdevs, check Itchio
The main improvement point would be complexity progression. You have a lot of content but you need to do the same thing all the time which gets boring quite quickly. Would be good to diversify that somehow bby introducing new game mechanics.
Overall, very impressive and I enjoyed playing it!
@attala Thanks for your feedback! Glad you enjoyed it:)
@vertuga32 Yeah we were hoping to add more complexity but ran out of time. Thats what the bread and cheese machines were for. They were going to require other raw ingredients to function.
@gorypixels Thanks so much!
@mykola Yeah we're aware of the issues but unsure how to fix, it requires A LOT of A-B testing. As for complexity we planned to utilize a multi-step crafting system where you have to make milk into cheese and wheat into bread before you can use it but we ran out of time to implement and test all of that. I think we just got too ambitious with the variety of recipes and should've focused on complexity first. I actually find the game pretty boring myself, unfortunately. For the next jam we'll have different priorities :) Thanks for your feedback
@team-on You can start a new game relatively easily by clicking Main Menu and clicking New Game to get the tutorial again. But i can see how it might be hard to figure out since we heavily rely on people being familiar with games like Overcooked and Stardew Valley
Graphics was pleasant and the audio as well. I didn't notice any bugs. Superb job!
I got Dano 51 dishes, apparently. And I just run out of time by 3 seconds really (I was on my way to his hole, dammit ;)) on fulfilling the next one.

@fabula-rasa Thanks so much for playing! I added your highschool to the list. We'll figure out something to spice up the game loop a little bit and re-release it as V2.0 after the jam!
It seems like it has a maximum speed and efficiency you can go at except for upgrades, but it seemed like the game was balanced for this. I never lost any time, always staying at above 4 minutes. Felt like an endless stalemate.
It didn't seem like there was much of a strategic layer to upgrading the ingredients since the requests were random.
It's impressive how many recipes you have specific voice lines for.
@rhiz Yeah you make an interesting point, we wanted to make compound recipes with the cheese and milk but we ran out of time. Currently you get less and less bonus time each round, so every player is destined to fail eventually. The true test is how many food items can you hand in before the timer runs out.
Version 2 actually has a real win condition and some external forces acting upon the player as well so that should spice it up. We're making V2.0 to celebrate 100 downloads and putting all of the Ludum Dare commentators in the credits as well. That'll be published after LD46 is over.
I managed to produce 36 items before I got too hungry to keep playing and actually made myself some food and not more food for Dano. I wish there was a different sound when you made good food but it wasn't on the list, instead of Dano saying that it was disgusting.
This is a super solid Entry to the jam and a lot of fun to play. Well done!
https://www.youtube.com/watch?v=JhXLQHA-5Z4
I enjoyed it.
Started at timecode 5:40
Did a 13m59s "speedrun" at timecode 39:30
@joe40001 Wow! Thanks so much for playing and thanks for the video, its always good to see and hear playtesters. :)