Keep Ivan Trotsky Alive by evlko
Help your blind grandpa get to the bed by throwing quacking ducks. However, be careful, he is paranoiac, and there is a huge number of different deadly traps in his house! :skull: https://youtu.be/yZSGGpN853U 



| Youtube | https://pixel-error.itch.io/keep-ivan-trotsky-alive |
| Youtube | https://pixel-error.itch.io/keep-ivan-trotsky-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-ivan-trotsky-alive |
Ratings
| Overall | 373th | 3.88⭐ | 73🧑⚖️ |
| Fun | 212th | 3.917⭐ | 74🧑⚖️ |
| Innovation | 239th | 3.868⭐ | 74🧑⚖️ |
| Theme | 1064th | 3.729⭐ | 74🧑⚖️ |
| Graphics | 774th | 3.931⭐ | 74🧑⚖️ |
| Audio | 412th | 3.754⭐ | 73🧑⚖️ |
| Humor | 73th | 4.167⭐ | 74🧑⚖️ |
| Mood | 465th | 3.809⭐ | 70🧑⚖️ |
| Given | 126🗳️ | 104🗨️ |
Also found one slight bug ( I think, maybe? ), it being that if you launch a duck at a wall and then quickly rotate the level before it hits, there is a chance it will just fly off the map (I assume because wall aint there no more).
Other than that, nicely done
P.S. without grandpa rambling it wouldnt feel the same.
A post-jam version with more levels using the mechanics introduced (the lasers and moving car), could be really nice :) (also, the fullscreen is very small on high resolution screen)
The ducks bounce around a little too much, along with Ivan moving fairly slow means that it gets a bit frustrating - having Ivan move quicker would help a lot here.
@neontropics thank you, I am really pleased with the fact that someone noticed effort that was put in audio. By the way all sound effects except explosion were recorded and synthesised (in case of electricity) for this jam at home.
Art style and animation were great!
I found aiming pretty difficult with the perspective