BullShielder by Faiorb

[raw]
made by Faiorb for Ludum Dare 46 (JAM)

Your mission: Escort the wagon to the end of the stage!


Controls:

  • [Arrow Keys] - Move
  • [Space] - Jump and Start the game
  • [R] - Reset position
  • [Q] - Restart stage

Music by:

  • rolemu - La Calahorra
  • Komiku - Time to go to space now
  • mathgrant - Arctic Sleet

Website used: https://freemusicarchive.org


Bonus content:

I was given a prompt, and had to work around it. The original prompt was: Escort nothing with RNG

Website used: https://www.michaelhemingway.com/gamegen/


3xgp2d-min.gif

Ratings

Overall 2322th 2.868⭐ 21🧑‍⚖️
Fun 1819th 3.026⭐ 21🧑‍⚖️
Innovation 1814th 2.974⭐ 21🧑‍⚖️
Theme 1150th 3.694⭐ 20🧑‍⚖️
Graphics 2146th 2.684⭐ 21🧑‍⚖️
Humor 1043th 3⭐ 19🧑‍⚖️
Mood 2026th 2.861⭐ 20🧑‍⚖️
Given 12🗳️ 17🗨️

Feedback

Evert
21. Apr 2020 · 17:12 UTC
Felt a bit like ice-skating with a bull-dozer. But that's not necessarily a bad thing! :D I missed having a hit counter or some other indication of damage, and I felt that the cars shooting rocks made it very difficult (they started shooting before I could reasonably get to them quickly enough!). But it was fun zooming around with the bull-dozer, had a great feel to it! Thank you :D
Busy Games
21. Apr 2020 · 17:12 UTC
Nice entry, bulldozing capsules was fun and the jump to block the boulders was great. Some improvements I would say would be to use both arrow keys and WASD keys as well. Maybe a progress bar on the wagon to see how much damage has been done. It was fun, nice entry.
Rasti
21. Apr 2020 · 17:15 UTC
Fun game, good suitable music. But I don't know how much health has the wagon and I am to losing the game)
Patsui
21. Apr 2020 · 17:15 UTC
It was pretty fun to control the "bull" and the graphic style has potential.

It could be improved with a healthbar or some basic feedback when the cart is damaged. I think the music choices didn't fit what you were doing.
notclive
21. Apr 2020 · 17:34 UTC
Fun physics, it's very satisfying to smash into a series of enemies. But very hard to control, this can be a mechanic in itself, but if so it needs a more gradual ramp up in difficulty.
snesgaard
21. Apr 2020 · 19:27 UTC
Interesting take, though I kept getting stuck in terrain so had to give up :(
🎤 Faiorb
21. Apr 2020 · 20:58 UTC
Thank you very much guys for the comments

@evert The hit indicator was something that was meant to be in the game. I was planning to have more audio to every hit, so it would be a more "juicy" entry. The hit-counter I didn't think about, it would be nice indeed.

@busy-games thank you! Now about the life-metter, I decided to implement right at the end, but I didn't have enought time to do it :(

@rasti @patsui Thank you for the comments! Fun fact about the music: I didn't have anything to go with until the very last moments. I just spend some minutes looking for Free Royalty Chiptunes, and that was the result.

@notclive Yeah, I too felt it was a liiiittle to hard to control, but I made that into a mechanic for the game. I tried to ramp up the difficulty with the enemies spawn points.

@snesgaard Thank you. That must is a bug I didn't get during my playtesting :(
X-c
23. Apr 2020 · 14:13 UTC
A nice game with simple controls and at the same time quite difficult to complete. It seems to me that we are gaining speed too quickly, because of which I flew out from a map more times than the wagon was killed))) It would be cool to be able to toss our wagon, thereby forcing us to return to it in order to help overcome obstacles.
Still a great job! I enjoyed the game.
Reisn
25. Apr 2020 · 23:05 UTC
Awesome concept and interesting take on the theme! Movement could use some more polish. Would definitely enjoy playing this with more polish :)
Dextreon
27. Apr 2020 · 11:45 UTC
I had so much fun bumping the enemies out! It is a cool concept, I really liked it. The car control was a bit difficult, It has so much friction, a bit less would have been awesome! Controller support would be great as well! Overall cool game, so fun! :ok_hand:
AryanJumani
28. Apr 2020 · 15:28 UTC
Agreeing with @evert it really felt like ice skating or controlling a really slippery object. Really funny at the start but why is there an end to the field? Shouldn't the player be able to move as much as he wants since it's a field or shouldn't there be fences? Anyways really nice game!!
Juice Lizard
28. Apr 2020 · 15:42 UTC
I like the idea, graphics and physics but I feel annoyed by the controls.