Project Sunflower is a puzzle game where, using mirrors, you try to shine light on flowers to help them grow. Place, move and rotate your mirrors using your mouse, then press space to start the light
The download link should be linked as windows instead of web. Very nice game, both graphic and gameplay. I found myself challenging me to complete the levels with as few objects as possible. It seems like the ray doesn't completely follow the real laws of reflection, which makes it harder to anticipate where the ray ends up, but hey, who says a game should be like in the real world. Nice work :)
Fun concept, I had quite the fun time putting all sorts of crazy mirror paths :D
My only complaint is that running the same sequence twice with the same mirrors does not return the same bounce path. That's pretty counter-intuitive
This is an excellent game concept, and I knew I was in for something charming from the title screen with the growing vine animation, but it still needs a lot of work in terms of its execution. Some things I noticed:
- mirror rotation control is odd and unintuitive
- using a popup to display stats is really weird
- frequently, the light bounces in a blatantly wrong direction (and it isn't even consistent based on the angle!), which makes the puzzles feel frustrating and arbitrary
- the wood walls don't stand out from the background, and I didn't realize they were obstacles at first (and hardly even noticed they were there) until a light ray hit them and stopped
- there's no way to know what direction light is going to come in the window until you hit space to let it play
- sometimes light rays fail to detect the mirrors and go straight through (a collision bug)
My suggestions:
- fix the collision and make light rays always follow the law of reflection
- remove the needless restart-and-wait cycle by replacing it with a real-time system where updating a mirror or prism instantly updates the ray trajectory
- fix the disparity in art quality where some assets look great and others look bleh
You should also remove the audio voting category in accordance with the rules, since you used sound effects from pre-existing sources (as noted in the credits).
Very impressive! Probably was quite challenging to figure out how to make this puzzle, trying to make it works like real physics. You totally should keep working and improving this game, good job!
Awesome entry. Clearly among the most fun I entries I tried, really. The whole thing has that crazy machine style going on with consistent and stylish graphics, the audio was good enough, the gameplay was fun - I managed to do every single stage without using more than 1 mirror and/or prism - and had what everyone loves about this genre.
My only complaint is that running the same sequence twice with the same mirrors does not return the same bounce path. That's pretty counter-intuitive
- mirror rotation control is odd and unintuitive
- using a popup to display stats is really weird
- frequently, the light bounces in a blatantly wrong direction (and it isn't even consistent based on the angle!), which makes the puzzles feel frustrating and arbitrary
- the wood walls don't stand out from the background, and I didn't realize they were obstacles at first (and hardly even noticed they were there) until a light ray hit them and stopped
- there's no way to know what direction light is going to come in the window until you hit space to let it play
- sometimes light rays fail to detect the mirrors and go straight through (a collision bug)
My suggestions:
- fix the collision and make light rays always follow the law of reflection
- remove the needless restart-and-wait cycle by replacing it with a real-time system where updating a mirror or prism instantly updates the ray trajectory
- fix the disparity in art quality where some assets look great and others look bleh
You should also remove the audio voting category in accordance with the rules, since you used sound effects from pre-existing sources (as noted in the credits).
Keep up the good work!
- Kardfogú