Despair by enderr42
Despair is a dish best served...#cold?
Take advantage of spaceships stuck in an orbit around your planet, keep them there at all costs and make them desperate, all for scores!
This LD I was hoping to get some sounds and music made ( I've never done this before), and managed to get some awful ~10 sfx and a 20sec track, so i guess goal achieved!) Also, FYI, the Artificial no-so-much-Intelligence on ships can behave a bit strange, I did not have time to long-test it ;)

~~OK, Apparently there is an issue where some sprites are not showing on some computers, some texts are missing from time to time, and I have NO IDEA why. If you encounter this (eg no planet in main menu): i'm sorry. I will Investigate further. UPD I have found the culprit and am working to resolve it. The game is mostly unplayable on 16:9 screens.~~ [Changelog]:
Fixed The Bug where health bars did not display correctly, which made the game unplayable. I hate and love Unity at the same time;
Added webGL build with sound;
Added Linux build. Fixed bug where you could not apply skill's to previously frozen ships;
Fixed a major bug which caused the "AI" to stop updating decision weights after some skill's were applied
| Youtube | https://github.com/DanielKozak/ludum-dare-47 |
| Youtube | https://enderr42.itch.io/despair |
| Youtube | https://enderr42.itch.io/despair |
| Youtube | https://enderr42.itch.io/despair |
| Youtube | https://enderr42.itch.io/despair |
| Original URL | https://ldjam.com/events/ludum-dare/47/despair |
Ratings
| Overall | 232th | 3.55⭐ | 22🧑⚖️ |
| Fun | 406th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 191th | 3.579⭐ | 21🧑⚖️ |
| Theme | 323th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 201th | 3.65⭐ | 22🧑⚖️ |
| Audio | 179th | 3.421⭐ | 21🧑⚖️ |
| Humor | 232th | 2.806⭐ | 20🧑⚖️ |
| Mood | 142th | 3.579⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
- enemy ships' gauges not displaying any changes upon player action. They all stay grey on my screen.
- sfx and music not playing. You seemed really proud of them yet i'm not hearing anything! =(
- on hover for the various actions is not super precise, I thought there wasn't a tooltip until I found a very small spot of the icon where it displayed.
Again, really a shame coz I was so pumped after the tutorial. But hey, that's game jams for you!
(I think I managed to break whatever loop was updating the status of the ships. Half of them are stuck halfway through a blue-circle countdown and one has popped out of its orbit but hasn't actually left.)
I also had hitbox issues when it comes to closing dialogs and viewing descriptions - maybe stemming from the fact that the game was running in a resolution bigger than fullscreen?
I'll be watching this page during the rating period, to see if any updates come out.
Will also look into other stuff you mentioned, thx a lot
thx everybody for playing, glad you enjoyed it, bugged as it is
Unfortunately, a lot of the time I didn't feel like I knew quite what I was doing. Perhaps tooltips, with more detailed information about the ships and what their different actions mean, would have helped. Also I would have liked some way to view a reminder of the different ship types. I forgot what they all were with seconds of closing the tutorial. :slight_frown:
The game was also a little slow to get started. It's important not to overwhelm the player with too much to do at the very start, but spending most of the time just waiting for your only ability to cooldown is not very fun either.
Nonetheless, this was fun. The different abilities to be unlocked were all interesting and I really liked the music, too. Good job.