Save the City by RMHeuer
About
In this game, you protect a city from bombs raining from the sky.
It was made using a custom game engine (included in the source). Sound effects made in BFXR. Music made in GarageBand
Credits
Programming by RMHeuer
Artwork by CapnBones
Info
JAR compiled using Java 8.
Building
Run mvn assembly:assembly in the source directory with the pom.xml.
The compiled jar will be located at target/SaveTheCity-1.0-SNAPSHOT-jar-with-dependencies.jar
Ratings
| Overall | 1808th | 3.238⭐ | 23🧑⚖️ |
| Fun | 1455th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 2393th | 2.476⭐ | 23🧑⚖️ |
| Theme | 1475th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 1809th | 3.143⭐ | 23🧑⚖️ |
| Audio | 860th | 3.381⭐ | 23🧑⚖️ |
| Mood | 1737th | 3.075⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 7🗨️ |

It seems like at a certain point (800ish?), you start running into issues where its starts slowing down (garbage collector?). It seems like you hav a fixed mount of assets in the game such that you can load everything into ram at the start and never need the garbage collector if that is the case.
After I've reached score 280+, the game started to flood me with unbelievable number of bombs - I lost instantly. An it feels kind of unfair...