Alive: the game by lchsk

[raw]
made by lchsk for Ludum Dare 46 (JAM)

Alive: the game Ludum Dare 46 game jam submission.

Play it here: https://lchsk.com/alive_game

Top-down survival shooter: survive as long as you can!

Blog post: https://lchsk.com/building-a-video-game-in-c-for-a-weekend-game-jam.html

Game play video https://www.youtube.com/watch?v=RhdIpSkOQgM

Controls

WASD - movement

Mouse - change direction, Mouse left button - shoot

1, 2, 3 - select weapons ESC to quit

alive<em>screenshot</em>1.png

alive<em>screenshot</em>2.png

Play it here: https://lchsk.com/alive_game

https://lchsk.com

https://github.com/lchsk/alive-game

Ratings

Overall 2481th 2.583⭐ 20🧑‍⚖️
Fun 2481th 2.306⭐ 20🧑‍⚖️
Innovation 2535th 1.917⭐ 20🧑‍⚖️
Theme 2493th 2.389⭐ 20🧑‍⚖️
Humor 2011th 1.694⭐ 20🧑‍⚖️
Mood 2365th 2.056⭐ 20🧑‍⚖️
Given 26🗳️ 1🗨️

Feedback

edgelord
20. Apr 2020 · 08:29 UTC
Both game links give a 404
🎤 lchsk
20. Apr 2020 · 08:41 UTC
Thanks @edgelord I didn't publish it :face_palm: It should work now!
edgelord
20. Apr 2020 · 10:49 UTC
The game doesn't start. I can see the title screen, but pressing Space doesn't do anything, not does anything else than shooting with the mouse. Did you mess up the Keyboard input maybe?
Edit: it works after a couple of page-reloads
Edit2: graphics look good, music is fitting, but the fact that the controls are relative to the player rotation make it extremely difficult to control imo
🎤 lchsk
20. Apr 2020 · 10:56 UTC
Thanks @edgelord Itch is messing up the keyboard sometimes. I've added a second link to the game: https://lchsk.com/alive_game/
Ioan Pop
20. Apr 2020 · 23:04 UTC
Loved the idea! I think the music was too loud and the controls were not intuitive tho!
Itskdog
20. Apr 2020 · 23:07 UTC
Good idea. It was different have the player revolve around the cursor. When the player was close to the cursor the player would spaz out.
Lemons
20. Apr 2020 · 23:14 UTC
I had some trouble with the controls, but it was fun enough experience.

I think a bit of feedback when hitting an enemy could have gone a long way.

Good job!
Euforia Games
20. Apr 2020 · 23:14 UTC
Hey! I played your game and it was actually fun. I enjoyed the gameplay - althrough i dont like the controls, i love how much characters there are, the music created the action atmosphere, the game is just great!
Rated pretty good...
Chocolat-Endive
20. Apr 2020 · 23:15 UTC
It's simple but fun! As others have said it, controls are a bit funky. I enjoyed it, the music is really fitting.
KittRangers
20. Apr 2020 · 23:19 UTC
I like the music, really nice. Player movement looks a little bit sick - it's hard to control player - maybe would be better do not link player forward and human facing?)
MoweMax
20. Apr 2020 · 23:21 UTC
Simple idea, but it fits into the theme. Wouldn't say that I like such type of gameplay, but this one was alright. Weapon variation is nice to have.
Kinshuk_thebest
22. Apr 2020 · 03:54 UTC
Nice game. But I think different bullets for the player and enemy would be nice. And also an indicator to show where the enemy is coming from, as now it feels unfair that you are fighting an enemy and suddenly a bullet comes and hits you from nowhere. Another way to fix this would be to make it so that the first bullet of enemy always misses the player, so the player has some time to react.
Skvader_418
10. May 2020 · 23:29 UTC
Reminds me of hotline miami wich i like
grandtheftmarmot
11. May 2020 · 00:20 UTC
I really liked the weird controls. That kind of made the entire game for me. I found myself doing some weird circular movements that were actually really helpful strategically. It'd be neat to maybe have a "hold down the mouse button to keep shooting" option, since I was pretty much just clicking nonstop the entire time. Great job!
SamLeCreator
11. May 2020 · 00:50 UTC
Cool game! Yeah the movement controls were a little unconventional, but they weren't unusable. It actually added another layer of difficulty, which I think benefited the gameplay. Would love to see a larger map, but otherwise, I really enjoyed it! Good job.
Quinn_Patrick
11. May 2020 · 01:18 UTC
Okay, so, the controls were really rough. It would be way better to just have wasd mapped to the cardinal directions like normal. Just that change alone would make a world of difference in playability. There's also no balance between the weapons. Why would you use the pistol when you can just use the machine gun? Overall, there's a lot of potential, and there are a lot of good games that resemble this, it just needs some refinement. Congratulations on finishing.