Hosted by pulkit garg
Hosted is a RTS game in which you take on the role of a person incharge of a game jam.
- You have to run the website by managing and scaling the servers according to the website traffic and not let the website die.
- Add coolers to your overheating servers to prevent a total meltdown
- Manage ads on the website for revenue to run the servers. Less ads attract users but too many ads and they do not stay on the website.
- As your website gets famous, people will try to hack your site and you will have to protect it.
- Old Hardware can also fail.
- At the end of each month you have to pay your rent and bills and try not to go bankrupt.
I am a 15 year old student from India and this is my first Ludum Dare and RTS Game. Hope you enjoy it.
- changelog: -- Fixed a graphical bug which caused shadows to not render in the webGL build



Ratings
| Overall | 210th | 3.776⭐ | 51🧑⚖️ |
| Fun | 318th | 3.551⭐ | 51🧑⚖️ |
| Innovation | 215th | 3.704⭐ | 51🧑⚖️ |
| Theme | 258th | 3.95⭐ | 52🧑⚖️ |
| Graphics | 510th | 3.47⭐ | 52🧑⚖️ |
| Audio | 476th | 3.122⭐ | 51🧑⚖️ |
| Humor | 328th | 3.163⭐ | 45🧑⚖️ |
| Mood | 490th | 3.24⭐ | 50🧑⚖️ |
| Given | 33🗳️ | 60🗨️ |
I love how you fit a classic idle/management game into the theme so well.
One things I was stuck on for a while was exiting the money screen, it wasn't intuitive that I had to click the money button again. Perhaps adding a close button for the UI or changing the colour of the money button so it's togglable would help make that clearer.
I also really enjoyed the music, it's nice and calm and fits the atmosphere of the game really well.
One things I would change is to maybe make the walls that are close to the camera dissapear so the player doesn't have to rotate to see every element in the game. Currently, if I place something by the edges, there are certain angles I can't see them from.
The UI can also get really hard to read when the camera is very zoomed out, maybe it makes sense to have the UI not scale with the camera zoom?
Overall, I really enjoyed the game; Good work! :)
it is quite fun although i have this problem where half way through i cant close the finances window and it blocks like 90% of the screen :p
good job!
edit: I figured out the trick, which made the game even better. Nice.
Your conveyance is fantastic. Since there's so little time, it's easy for teaching the player to become an afterthought, but your tutorial UI, popups, and various text are very, very helpful.
Great idea and execution! Ludum dare sysops must feel at home with this game xD
I have a couple of notes on the game balance: Firstly, more expensive machines did not appear to be any more efficient (cost or electricity) than less expensive ones. On my best run, I built nothing but Raspberry Pis, which had the added benefit of never needing expensive cooling systems. More clicking, but less other management needed. Definitely want to reward the player for purchasing the more expensive machines. And secondly, I felt like once I got the revenue slider in the sweet spot, I never had to change it. Would be good to either have user tolerance for ads go down over time or fluctuate with number of users. This is a neat mechanics, but once you have it set correctly you can essentially forget about it, and I'd like to see it utilized more.
I also ran into a game-breaking bug on one of my runs =( The "Fix Vulnerability" button is behind the "Pay Monthly Bill" window, yet you cannot click on pay bill if the vulnerability button is sill up. So I got stuck when I was hacked right at the end of the month and I was unable to click either button to continue the game.
All that said, this was very impressive for a 48hr jam. The UI could use some work, but the 3d graphics were great, and the controls were intuitive. Great job!