Chrono Killer by DragonZBW
After being trapped in a facility and being experimented on for months, you are ready to make a break for it. Blast through guards, trap them in time loops, lure them into each other's fire... get creative.
Note that the Web version of the game does not have shadows or post processing effects for performance reasons. Please download one of the downloadable executables to get these effects, and please take that into consideration if you are rating the game.
Some sound effects courtesy of Dan "Pepper" Loeb.



Update: Oct. 7 2020 - Slightly changed the collider and physics of dead enemies to prevent them getting stuck and trapping the player.
| Youtube | https://juicecube.itch.io/chrono-killer |
| Original URL | https://ldjam.com/events/ludum-dare/47/chrono-killer |
Ratings
| Overall | 531th | 3.68⭐ | 27🧑⚖️ |
| Fun | 422th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 448th | 3.66⭐ | 27🧑⚖️ |
| Theme | 451th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 1076th | 3.26⭐ | 27🧑⚖️ |
| Humor | 822th | 2.674⭐ | 25🧑⚖️ |
| Mood | 1274th | 2.9⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
LOVED this game!
Really kept me entertained for the best part of 20 minutes!!
Love the concept, love the graphics, love the gameplay!
If I had to change anything (which is not necessary because the game is awesome as it was), it would probably be more levels because I just want more of it.
Awesome job man!
I played the web version and it hit me with an out of memory error after a couple of restarts though.
Great game!
The players movement feels a bit too slow for my taste, and enemy aim felt a bit inconsistent, sometimes they would snap on and delete you, other times they take ages to line up a shot, which makes it a bit harder to line up the kills. Potentially some kind of visible charge meter on their attack could help you time it? I'm not sure
Really cool concept and great graphics, solid game, I just wish it had a touch more polish and it'd be amazing. Great job!
I also got a dude to deathloop, and that was fuckin' sick.
This can be its own game.