Overthrone by Phibian

[raw]
made by Phibian for Ludum Dare 46 (COMPO)

​Fight through waves of enemies to save your king! Entry for Ludum Dare 46! This is my first time ever completing a game, and my first time completing a game jam. Also I'm a 15 year old solo dev, so don't expect much.PlayerAndEnemies.PNGPlayerAndKing.PNG

Ratings

Overall 261th 3.717⭐ 25🧑‍⚖️
Fun 307th 3.565⭐ 25🧑‍⚖️
Innovation 720th 3.043⭐ 25🧑‍⚖️
Theme 274th 3.935⭐ 25🧑‍⚖️
Graphics 74th 4.217⭐ 25🧑‍⚖️
Audio 194th 3.609⭐ 25🧑‍⚖️
Humor 504th 2.762⭐ 23🧑‍⚖️
Mood 287th 3.522⭐ 25🧑‍⚖️
Given 22🗳️ 8🗨️

Feedback

Evolving
20. Apr 2020 · 05:19 UTC
Cool Monochrome graphics! Pretty cool combat system. Interesting)
Sergio Gonzalez
20. Apr 2020 · 05:19 UTC
Really cool! The music is great and I love the art style. I ended up hitting a collision bug and getting stuck above the game map, unable to save my helpless king
Kr4sh3
20. Apr 2020 · 05:20 UTC
A surprising amount of polish and content! Well done!
James Shipp
20. Apr 2020 · 05:21 UTC
Great game, congrats on your first release! 4 years ago I was 15 and making games too, keep going!! Loved the little juicy bits, like the squishy title screen text and the king bouncing on his throne. It was quite challenging, I think if the enemies dropped more $$ maybe it would be a bit easier? Wasn't sure how the towers were supposed to work, I bought one but couldn't tell what happened as a result. Great entry!
DarriasArt
20. Apr 2020 · 05:22 UTC
Well done, lots of juicy fx and cool style overall.
anchoredtoad
20. Apr 2020 · 05:30 UTC
Beautiful effects. I love the mechanic where the king just sends more people after death.
kythehuman
20. Apr 2020 · 05:32 UTC
An action tower defense game — neat! Controls are snappy. I got knocked outside of the play area once. Good presentation. Thumbs up.
🎤 Phibian
20. Apr 2020 · 05:35 UTC
@sergio-gonzalez apologies. I knew there were some bugs but I didn't have time to fix them.
🎤 Phibian
20. Apr 2020 · 05:35 UTC
@darriasart Thanks! It means a lot.
NIKond
20. Apr 2020 · 05:35 UTC
Very interesting game, but enemies constantly stuck in blocks. Once a player got stuck due to which it was not possible to continue playing.
🎤 Phibian
20. Apr 2020 · 05:36 UTC
@james-shipp Thanks! The towers end up in your item slot, where you can press space to deploy them. I would've written more in the how to play section of the menu, but I ran out of time.
sacredbacon
20. Apr 2020 · 05:38 UTC
Very Fun! Art style is incredible, the lighting on pickups and entities looks astounding. The audio sounds great. Game loop is satisfying, wish there were a cooldown on respawning to make the health matter. Beyond that the game is solid, played for a while and really enjoyed the gameplay. Excellent Job!

Bugs: If you don't attack you can just upgrade your char infinitely; Ended the game after getting knockedback through a rock and could not escape;
🎤 Phibian
20. Apr 2020 · 05:40 UTC
@nikond sorry about that! I'm aware of the glitches. Unity was giving collision problems and I didn't have time to figure it out.
🎤 Phibian
20. Apr 2020 · 05:41 UTC
@sacredbacon you do lose money (75-125) when you die. I'm sorry about the bugs, I'm aware of them, but I couldn't get any more fixed by the deadline.
IronyGames
20. Apr 2020 · 05:49 UTC
Very impressive and polished for 48h! My opinion is that it's a bit tough: the sword seems pretty weak, and most of all it takes a while to set up a building. Maybe start with enough funds to buy 1 would be a good idea.

However it may be, I really liked it, good job!
🎤 Phibian
20. Apr 2020 · 05:50 UTC
@ironygames thank you so much for the feedback!
Houdou
20. Apr 2020 · 14:49 UTC
Nice graphics! Did you also made those sounds and music during 48 hours? That's impressive!

Btw, I got a bug that I was pushed into rocks area and cannot move out :cry: . The king just keep shouting and I can do nothing XD
🎤 Phibian
20. Apr 2020 · 18:11 UTC
@houdou sorry about the bug. Everything was made in 48 hours. I can't fix every glitch on limited time unfortunately.
MrVarren
20. Apr 2020 · 19:01 UTC
It was very cool! It could be a real long shot!
Continue this way! I loved the art and gameplay! An autoclick could be useful but still, great work!!
Inventivum Games
20. Apr 2020 · 21:34 UTC
Had a glitch where I was pushed into a wall by some fast moving enemies, and also it felt like the range on your sword should have been a bit higher or your hitbox a little smaller as sometimes I'd take damage because I was trying to get close enough to hit the enemy.

Still a great game.
Blue Pin Studio
22. Apr 2020 · 21:43 UTC
Great game, very impressive for your first submission. There are a few bugs but they are all already mentioned above, keep it up!
Ava Rae
22. Apr 2020 · 21:57 UTC
This was actually pretty neat! I dig the monochrome + bloom look a lot. Once you get enough money for a couple turrets, it's pretty easy to get more and more until you don't have to do any more work yourself! I also found that if you double tap Tab while the shop is open, you can get to the upgrade store, and that they don't cost any money! So free sword upgrades forever! Fun stuff, and an excellent first release, well done!
EOShadows
23. Apr 2020 · 22:43 UTC
Really good! The graphics were fantastic, I loved the glow effect on all of the pixels, it really made it a neat environment. The impact of my attacks felt great, with the sound effect and camera shake. The animation of the sword swing felt incredible too! also I like the potential for progress, with the ability to, as the enemies increase, be able to keep placing more and more defense mechanisms. I did get stuck outside of the map at one point, but luckily one of the fast moving enemies put me out of my misery almost immediately so it didn't really affect my game play. I would have liked to maybe see some animation in the enemies, but that's just something a little extra.

Again: really good, it was a pretty fun and challenging game! Well done!