Among The Stars by Layne Stokes
An endless runner about a poor cosmonaut stuck in space. See if you can make it to the top of the leaderboard

Ratings
| Overall | 298th | 3.451⭐ | 43🧑⚖️ |
| Fun | 236th | 3.439⭐ | 43🧑⚖️ |
| Innovation | 319th | 3.28⭐ | 43🧑⚖️ |
| Theme | 208th | 3.817⭐ | 43🧑⚖️ |
| Graphics | 280th | 3.488⭐ | 43🧑⚖️ |
| Audio | 55th | 3.854⭐ | 43🧑⚖️ |
| Mood | 268th | 3.256⭐ | 43🧑⚖️ |
| Given | 39🗳️ | 47🗨️ |
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I managed to get to the top of the leaderboard ;D
Since you played my game as well, I think we both shared the same problems with control, which is that "left" and "right" don't really work when you are in a circle. I wished you have implemented my other control, which may allow me to get a higher score :D
But overall, I really like this idea, the music is on point (although it stopped at the end), and it did get me into the zoom. The ring though .. what a bait. I can't count how many time I lose health just to get the ring and I don't even know what they do or if they are worth it.
Thanks for the game !
Nice game!
The graphics is nice and simple but I don't know which asteroids will come first and I have no idea when I am about to get hit.
In the menu, I clicked invert controls but it went to play. Oh, I just realized as I'm typing this that it's because it's the jump button. Because I was thinking the 3 buttons were meant to be clicked.
The only little bad point, is that we don't know where item are (asteroid or rings)
Good job!
The jumping mechanic was interesting, but hard to handle because of the perspective. I pretty much ignored the rings because of the risk.
Great compo entry!
But oh man the music....AMAZING.
Cool entry!
I think it needs work on the collision though, it isn't always clear when you'll get hit. Also for the jump maybe have an indicator on the other side to see where you'll end up?
Overall, Pretty good.
-WitekWitek
Had a little friction at first trying to figure the game out, but then I got into it and played until I got a respectable spot on the leaderboard (nice touch).
Friction points on first contact: controls felt backwards and I struggled to activate the option as it did not seem to kick in when I activated it. I still don't know what happened, it just suddenly seemed to kick in one time. Then in game trying to play, it took me a while to figure out at what scale the objects were passing my collision plane, especially the rings. I kept leaping for them too late. But after a while I got better at judging the distance.
None of those issues stuck around after I got up to speed though. And then I found myself getting into the zone. I appreciated the very quick restart, and REALLY appreciated the way the game is not exactly repeating itself every time I play, so it was fresh enough that retry meant "play more" and not "do the exact same thing over again."
Controls were solid, and I enjoyed the feeling of flowing through the different geometric patterns the obstacles came in.
If I could tweak one thing about the game, I think there is room for improvement on the VERY small adjustments. The controls may be slightly too responsive to tiny taps, given that it asks to you to sometimes make tiny movements. I found myself overshooting tiny moves, and the feel might be improved by having a few frames of ramp-up on the responsiveness.
Overall a nice entry that sucked me into playing "one more game" a few times more than I thought I would. Nice job!
It's awesome to have such a detailed look into my game with super great suggestions on how to improve it. When I go back to work on it I will definitely be looking at ways to take care of the friction. Thanks again!