Mut-ant by ketura
You are the Goddess of Ants, who was recently witness to all of her brood getting exterminated by rival deities. You have found a single survivor who you have dubbed Anita.
Protect Anita as she fights the insect underworld around her. You can heal her and upgrade her by combining Gene cards and Parts cards using your limited Blessings cards.
Combine Genes together up the tree until you finally unlock the fearsome Divine Queen ultimate form!

EDIT: fixed some major gamebreaking bugs and reuploaded. Win condition was not checked and drop rates would bury the player in crud.
Ratings
| Overall | 1426th | 3.4⭐ | 22🧑⚖️ |
| Fun | 1305th | 3.275⭐ | 22🧑⚖️ |
| Innovation | 647th | 3.575⭐ | 22🧑⚖️ |
| Theme | 1464th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 2106th | 2.75⭐ | 22🧑⚖️ |
| Humor | 1818th | 2.25⭐ | 20🧑⚖️ |
| Mood | 2150th | 2.737⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
Would have loved to have had some sounds or somethin, the text status is nice to have, but in practice I never once looked at it, in trying to madly cycle through the cards. Well executed, I love seeing concepts like this!
@ava-rae Thanks! I'm pretty pleased with the mechanics themselves, even if the polish left something to be desired. I recorded a bunch of audio to use when I wasn't at my desk, but sadly didn't have the time to import it. It would have definitely improved things.
I don't know if I could come up with a game based just around this concept, but there *is* a more complicated RTS-lite that I've been considering that uses many of the same concepts...maybe I'll take a closer look.
Thanks again!
I love the concept of building up your deck WHILE you're in a battle, using a tableau of different upgrade options. Compare this to Slay the Spire where you're only upgrading your deck outside of combat. I think it's really brilliant and you get the sense of claustrophobia that a lot of merge games have when your slots are piling up and you're trying to make the best of what hand you were dealt. How far can you get in this? I can't actually get past alpha but maybe I'm missing something about the strategy.
FYI I was thoroughly confused in the beginning, mostly because the game looked strange on my widescreen monitor so I couldn't tell if it was bugged or not. The main thing I missed was that right-click is discard, and the whole game unlocked after that. So to anyone reading this comment who also has that issue, just make sure to right-click. This game is worth your time if you're looking for innovation. This game is a 6-star in terms of innovation, I think this is basically a new genre of deckbuilders, so great job!
but after a moment it turned out great ! would love to play an updated version
Oh my goodness though... where do I start? Between the quirky cool narrative, the clean ant art, the steep-but-fair difficulty, the elegant way this does deck-building, and the rich but simple card mechanics... this is easily one of my favorite games of this Jam! Definitely one of the most mechanically original and well-designed! I struggled a bit to recognize that cards cycled back through the deck when discarded, and stumbled a bit with the Infuse mechanic (I tried to combine parts with Tier-1 genes first, and it confused me when I couldn't do anything with it). A bit more feedback on what the different ant parts did would also be great; I could intuit some stuff, but it was hard for me to shift focus and read the text, when I was frantically futzing with cards, managing health bars, and trying to plan. That said, this easily kept me busy for an hour, and I plan to go back and play more now that I'm off stream! I'm real impressed by what you accomplished in a jam, let alone as a solo entry. Thank you so much for making and sharing this! I loved this.
@solifuge wow, I think you pushed me over the edge into rankability! Thank you and everyone else who thought to donate their time to play games right at the end! I'm actually quite touched; things have been busy and I forgot to keep up, but you saved the day nonetheless.
I left a more in-depth response on your YouTube page, but it bears repeating that I'm impressed that you managed to intuit about 90% of my intent just from the gameplay, in particular noticing how you were left cognitively busy to the point that you couldn't track Anita so well (which was intentional, separate from how good the execution was).
Thank you everyone for your lovely feedback!