Great Nation by IAmSpencer

[raw]
made by IAmSpencer for LD34 (COMPO)
"Great Nation"
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Ruling a nation can be tough.

Make the right choices, balance your nation's wealth, population, and food supply.
Make your nation the strongest in the land.
Make your nations people happy.

Make your nation GREAT.


*NOTE*: This game doesn't have a win state. The only goal is to survive for as long as you can. It does have an ending, though, I don't want to spoil it, so let's just say: you'll definitely know when the game ends / you lose. :)

Ratings

Coolness 97% 2
Overall 3.77 117
Audio 3.58 115
Fun 3.44 274
Graphics 3.82 163
Humor 3.50 90
Innovation 3.70 170
Mood 3.41 202
Theme 4.42 23

Feedback

Kortuga
14. Dec 2015 · 04:03 UTC
Excellent! Your interpretation of the theme is really similar to mine, too, so bonus points for that.
swellbastion
14. Dec 2015 · 04:03 UTC
very satisfying tactileness
srakowski
14. Dec 2015 · 04:03 UTC
Loved making my nation great again :). Great art/audio. Some of the cards/results were funny. Good job :)
Remicy
14. Dec 2015 · 04:06 UTC
love this game! excellent work!
NaoisTheGuardian
14. Dec 2015 · 04:08 UTC
Very interesting game, but could have used more variety in the events that occur. I liked the graphics, and the sounds were quite nice.
rosden shadow
14. Dec 2015 · 04:11 UTC
nice use of the theme
adamgryu
14. Dec 2015 · 04:12 UTC
I liked this a lot! I like it's a super casual strategy/role-playing game. Maybe I didn't get far enough, but it never seems to lead up to anything though? Anyway, nice :)
jward
14. Dec 2015 · 04:15 UTC
Ha, great interpretation of the theme! I enjoyed it!
Borodar
14. Dec 2015 · 19:07 UTC
Very well done!
pjimmy
14. Dec 2015 · 21:39 UTC
lol, love it, awesome game :)
CodeNMore
14. Dec 2015 · 21:39 UTC
So simple, but the graphical effects are nice and it is a nice polished game!
krashja
14. Dec 2015 · 23:45 UTC
Cool game i liked it, its fun!
adamyounis
14. Dec 2015 · 23:51 UTC
Pretty good game, though I felt like I was losing only because there were certain cards that didn't show up / exist. The production values were good though, and I played a few games. I think the framework is strong, I'd play a deeper version for sure.
Blake_Lead
14. Dec 2015 · 23:52 UTC
Oh I love the art and sounds !
Jupiter_Hadley
15. Dec 2015 · 01:09 UTC
Neat game, lovely art. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/LlS8bcKfkfQ
justinooncx
15. Dec 2015 · 02:18 UTC
Haha, social commentary~ It does capture the essence of making tough decisions rather nicely.
chrizdekok
15. Dec 2015 · 08:56 UTC
Great game. Really love the pixel art and the bouncing effect of the "cards"
GAFBlizzard
15. Dec 2015 · 10:17 UTC
This is a clever idea, but the random effects are SO random that it seems like you have to play for a very long time to have a chance of the proper combinations showing up.

It seems possible to have 3-5 negative effects happen in a row, and no real way to avoid it. At one point I think I got the same effect 3-4 times in a row.

Food, power, and love are especially hard to increase. Just now, I went through 30 events in a row with ZERO events that had the possibility of increase food.

It's especially bad because one effect makes you choose between food and love. Love is very hard to increase, but if you lose food instead you're losing love anyway because of hungry people. So I try to focus on food first, but as mentioned, you can easily go through 30+ events without even having a chance to boost food, and there are MANY chances to lose food instead.

Just once I managed to get through the first round with all positive values, but that was because of luck, and then it went downhill because of the balance. How did you manage to beat this game yourself? :(
Gamepopper
15. Dec 2015 · 13:27 UTC
Simple and straightforward game, liked the choices and effects, as well as the final results. Audio felt a bit basic. Had fun playing this multiple times though, so you got me there!
AzureAspect
15. Dec 2015 · 15:05 UTC
Awesome game concept, found this from looking at the youtube video from jupi!
As the game proceeded, i was wondering if you could lose or win the game. My people hated me all the time (how do i get more love?). But it only meant that I would get one population drop every turn..not really a big problem.
Elit3dGaming
15. Dec 2015 · 16:51 UTC
Really good game, very simple but very fun. I like this idea a lot. Unfortunately my nation didn't like me. I'll stick to being a programmer :)
PanKamil
15. Dec 2015 · 16:59 UTC
Great idea, it's like Europa Universalis realm decisions made arcade :D. It would be even more interesting if we had limted time for making decisions :>.
AdamsMcCall
15. Dec 2015 · 17:01 UTC
I feel powerful when I play this :3
Nice concept. Too bad it gets repetitive after a while, but I still had fun :D
cudabear
15. Dec 2015 · 17:06 UTC
This was very fun! I was expecting some silly game but instead it turned out to be pretty cool. Shame there's not a whole lot of choices to make, and most of them are repeated. Loved the status updates though, really made it feel like what you were doing was making more of a difference than changing numbers. Graphics are a bit simple for me but complement the game, and audio is awesome. Well done!
ajopart
15. Dec 2015 · 17:14 UTC
Nice concept.
treslapin
15. Dec 2015 · 17:28 UTC
Really nice and simple. Loved all the music. :D
PeteDS
15. Dec 2015 · 17:46 UTC
Good game, can get frustrating at points because of your own stupidity earlier on! Great graphics and fits with the theme very well.
Zetym
15. Dec 2015 · 18:23 UTC
Really well done, feels solid and like high quality work.
Creative Sectors
15. Dec 2015 · 20:39 UTC
[ETC from Creative Sectors]:
I like this way of approach to the theme, it's like a voting machine with real world problems. I found it very entertaining for a while, then a lot of negative events appeared before I could fill the last line, Love into positive or greenish state. One important thing I learned with this game is that you never let Power affected and keep it at least one green, to go on continously.
I really like the 8-bit atmosphere you made for this game it really goes well with the music and I love that you used JavaScript technology to create it.
cimbaman
16. Dec 2015 · 12:10 UTC
Very nice game, could play for hours :)
phi6
16. Dec 2015 · 20:49 UTC
Such a good idea! Would have loved to play longer but the messages started repeating fairly quickly x
DrFallos
17. Dec 2015 · 08:10 UTC
I think it's a good idea. As for me i'd like to add more various events for future.
sonelliot
18. Dec 2015 · 05:14 UTC
Awesome game. I liked your interpretation of the theme. It felt quite balanced and I laughed at the ending. :)
vortex
18. Dec 2015 · 13:57 UTC
Your game looks really nice, and bonus points for a good in game tutorial
randomhuman
18. Dec 2015 · 16:22 UTC
Ooops, I was deposed :(
brainstorm
20. Dec 2015 · 18:54 UTC
Great use of the theme, seen it in other entries!Good sense of humor lack of questions makes it a bit repetitive though.

4/5
EvanEGibbs
28. Dec 2015 · 07:54 UTC
Very fun game! Gosh I had such a hard time keeping the stats up. At least my people were happy! :P

The music was really nice and the game tended to also be very funny. I liked it a lot. Nice work! :)
local minimum
03. Jan 2016 · 13:07 UTC
Very nice entry. I kind of figure that the point of the game is that you can't win. I'm all for that. But it would have been nice if the illusion of the possibility of managing the country was a little stronger. Basically coming down to having more cards and just making sure that there's a general surplus of negative effects. I played a few cycles and it might be I was unlucky but I never got any chance to gain power. Right off the start I lost one and then I never saw any +1 power card at all. Good entry though.
caryoscelus
04. Jan 2016 · 10:08 UTC
I think there're not enough food+ cards being generated.
GeorgeBroussard
04. Jan 2016 · 16:21 UTC
Great interpretation on the theme. I loved that I had unhappy people but was good in all other areas. You can never please people :)