CPR Simulator by derstander
It's ... not great. But I did it. I had big plans that were scaled back dramatically.
Coded in Godot. Art in Aseprite. "Music" in FamiTracker. SFX in BFXR.
| Youtube | https://derstander.itch.io/cpr-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/46/cpr-simulator |
Ratings
| Overall | 2461th | 2.65⭐ | 22🧑⚖️ |
| Fun | 2455th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 1731th | 3.025⭐ | 22🧑⚖️ |
| Theme | 838th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 2077th | 2.8⭐ | 22🧑⚖️ |
| Audio | 1362th | 2.825⭐ | 22🧑⚖️ |
| Humor | 1893th | 2.125⭐ | 18🧑⚖️ |
| Mood | 2135th | 2.75⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 5🗨️ |
It would be nice if the game didn't immediately start -- for example, if there was a countdown with a few beats that don't require clicks -- that way, the player has a chance to ready themselves. (Actually, playing a bit more, it does seem like my first 3 clicks don't register points or misses, so maybe you did do that already. It would just be clearer if it was a separate thing and the timer didn't start counting down. Maybe you wanted to do that but were pressed for time.)
I like that this is accurate to the actual BPM recommended for CPR. When a side effect of playing the game is entraining something that could help someone save a life, that's kinda cool :)
I got a score of 26000 (I think that's good?) I'm a sucker for rhythm games though so even this lil game was fun for me to play.
https://www.youtube.com/watch?v=GAlROwQiY9Q
When time passed I was hoping to get next stage, kind of like "Dumb ways to die" mobile game ;)
Cheers!
Having some sort of indication of what you were trying to do would have gone a long way to helping get to grips with the game more quickly. Once I got going I started to have fun but beyond once you figured it out there isn't much else to do. I would suggest throwing in some additional mechanics into the game, think ala Surgeon Simulator with strange things going on to make it more complicated.
* apparently clicking in time with a beat is a secret talent I didn't know I had, so thanks for bringing out the best in me.
* playing on a small resolution monitor, and I couldn't fit the whole game on screen at once. a fullscreen option or landscape mode would be nice. let me know if you want advice on how to do that in godot.
* It looks exactly like the dummies used for cpr training, nice artwork!
