Tamagotchi Mastermind by Khud0
It is a tamagotchi in which you play as your food. Use WASD to move around as the eye + Space to possess creatures of appropriate level.
Music was made by: https://www.instagram.com/natasteewsym/ ( https://soundcloud.com/andreywww/tracks )
This devlog shows the progress Tamagotchi Mastermind went through: https://www.youtube.com/watch?v=leEqLRkEJ5s

| Youtube | https://khud0.itch.io/tm |
| Original URL | https://ldjam.com/events/ludum-dare/46/tamagotchi-mastermind |
Ratings
| Overall | 733th | 3.695⭐ | 84🧑⚖️ |
| Fun | 1115th | 3.372⭐ | 84🧑⚖️ |
| Innovation | 653th | 3.573⭐ | 84🧑⚖️ |
| Theme | 400th | 4.055⭐ | 84🧑⚖️ |
| Graphics | 511th | 4.11⭐ | 84🧑⚖️ |
| Audio | 326th | 3.823⭐ | 84🧑⚖️ |
| Given | 97🗳️ | 126🗨️ |
With added levels and content, this could be a good hyper casual mobile thing.
Had some definite flashbacks to Spore, but it's a new take and all that. 😁👍
-Was unintuitive when the fish were ready to be possessed. Took me awhile to understand that the red eyes indicated this. Also, some times, it seems like even with the red eyes, it wasn't possible to possess them. (I think this is based on how many I've already eaten?)
-The collision detection could be a lot more lenient. Felt difficult to actually get at the right position for the fish to be possessed and also to get in the right position to feed the mastermind.
-It was really weird that every character had different controls. I get what you were going for, but find a way to make this more visually apparent so it isn't confusing for a first time player.
Overall, good jam though!
Add tutorial plz
Music and sound was good if pretty basic.
Graphics were aestetically pleasing, sprites were cute, sounds effects were tasteful. The switching of controls for each unit was a bit jarring at first but an interesting idea.
Possible mechanics might include the tamagotchi moving around some or having other tamagotchis to avoid while bringing the food back.
Overall nice entry!
* Clear instructions regarding controls
* Non-video-gamey music
* Ability to complete an entire game once the mechanics are mastered
* Sense of challenge, especially as food runs out
* Small touches, like having the 2D fish flip over to turn
Like other folks, I struggled to figure out what to do initially. The arrow you added to indicate direction was super helpful, but only after I'd read the comments here. But it's the sort of thing that could easily be fixed with a couple of small tweaks. You're miles ahead of other entries in terms of your visual style: it's clear what can and can't be interacted with (and it's really easy on the eyes). Thanks for making this!
The collisions are way too strict :D . Great short game. Congrats on making it!
@bloodyaugust Indeed, more things are coming into the game and I intend to make it a bit more ominous (the music/art should fit each other at that point :))
@dummydojo Making things more understandable for players is my nearest goal, thank you for reassuring it! Thank you for nice ideas to fix this.
@lukebandy Glad that you appreciated the difference! :) I am torn between willing to make it into an infinite game and level-based one, thank you for providing your opinion on the topic!
@nisanick Thank you for a suggestion about putting camera farther away!
@b-golda Moving tamagotchi is an interesting idea I haven't thought about, thank you! I will experiment with this.
@corc0 Thank you for such a high rating and an in-depth description of what you enjoyed, it helps a lot! Thank you for sponsoring my smile today. :)
@rkuhl A point-based game is an interesting suggestion. I will definitely experiment with this idea, thanks!
@makiyoshi There is background music in the game, thank you for indicating this problem to me! I will check it out.
@lunarstrain Hell yeah "masters of puppets" sounds great! In fact, the class my fish derive from are called "Puppet". How did you know? :D
goodjob
A very nice idea executed well!
As far as the gameplay... To be honest I didn't know what I had to do. I jump into one of the red fish with the eye, and then I swim with the fish but don't know where to go from there. The starving meter is a bit fast I think (or maybe it isn't since I didn't know what to do so as not to starve). If you swim all the way to the right you get off screen and lose sight of your fish.
The controls were a bit weird at first but you get used to them after a while.
Update: ok, after a while I figured out what I had to do. I did see the arrow from the beginning but still it wasn't very clear to me what to do. Maybe a simple line at the beginning with the mission of the game will be enough to let the player know what the goal is.
Why are the controls for the red fish and for the golden ones different? I think that was confusing.
With some polishing I think it could be a nice game for mobile.
Keep it up.
@xdsilentstorm I am pleased to hear that you found something useful and/or interesting in my channel! :)
@jk5000 I received some other feedback about controls being too loose and you reassured me that I need to rethink them. Thanks!
@kkrac Thank you for sharing your feelings and giving nice suggestions! I intend to make controls for all types of creatures different and I will definitely add some sort of a tutorial so that people don't get lost. :)
@apandso A visible indicator when you're about to starve is an awesome idea, thanks! I will definitely add it to the game.
@raphiell Thanks, it was very important for me to achieve the points you mentioned!
Well done!!
it was quite a unique experience, well done! :)