From the Deep by scorched
Zoom in the game page to enlarge. 200%/300%/400% recommended; if you play the original version in Firefox these value is the only way to zoom in.
[!] The last challenge in the original version is very hard, due to my mistake in the level design (in one pixel, no joke). I'm sorry for this! :( Please try post-compo
[!] Some people think the jumping is double tap, while it's single tap (maybe due to not very good responsiveness of original version)
Please do not hesitate to write a word of feedback!
Post-compo changes (separate link below):
== 29.12.2015 ==
- improved responsiveness (jumping fix)
- first monster is easier to defeat now
- added a stair after the last challenge to eliminate one disappointing mistake
- redrawn clouds and birds
- minor aesthetic changes
== 23.12.2015 ==
- improved tutorial screen
- improved controls (double-jumping fix)
- improved clouds
== 20.12.2015 ==
- fixed the last challenge, for some reason it worked for me the original way; now I realized I was just lucky :-)
- removed the pixel-perfectness, scaling in Firefox is now free
== 19.12.2015 ==
- embedded both original and post-compo SWF files in the html pages for easier zooming in (thanks to @TheGypsyKnight for streaming the issue ;-))
== 16.12.2015 ==
- fixed music looping
- normalized volume, replaced harsh sounds with subtle ones
- fixed repeating some sounds on revive
[!] The last challenge in the original version is very hard, due to my mistake in the level design (in one pixel, no joke). I'm sorry for this! :( Please try post-compo
[!] Some people think the jumping is double tap, while it's single tap (maybe due to not very good responsiveness of original version)
Please do not hesitate to write a word of feedback!
Post-compo changes (separate link below):
== 29.12.2015 ==
- improved responsiveness (jumping fix)
- first monster is easier to defeat now
- added a stair after the last challenge to eliminate one disappointing mistake
- redrawn clouds and birds
- minor aesthetic changes
== 23.12.2015 ==
- improved tutorial screen
- improved controls (double-jumping fix)
- improved clouds
== 20.12.2015 ==
- fixed the last challenge, for some reason it worked for me the original way; now I realized I was just lucky :-)
- removed the pixel-perfectness, scaling in Firefox is now free
== 19.12.2015 ==
- embedded both original and post-compo SWF files in the html pages for easier zooming in (thanks to @TheGypsyKnight for streaming the issue ;-))
== 16.12.2015 ==
- fixed music looping
- normalized volume, replaced harsh sounds with subtle ones
- fixed repeating some sounds on revive
| Web/Flash (post-compo) | https://igorsgames.itch.io/from-the-deep |
| Download/Flash (all versions), compo is index1 | https://drive.google.com/folderview?id=0B2actlkGK6rxZWFPWGdES1k3SjQ&usp=sharing#list |
| Source | https://github.com/starry-abyss/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=48268 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.63 | 193 |
| Audio | 2.77 | 418 |
| Fun | 3.46 | 260 |
| Graphics | 3.34 | 351 |
| Humor | 2.44 | 443 |
| Innovation | 3.72 | 155 |
| Mood | 3.30 | 267 |
| Theme | 4.25 | 73 |
The sound effects can be a bit jarring though.
Awesome job!
I thought the game built around the control scheme was a little vanilla, but still well built with a nice difficulty curve.
Great job, overall!
Good luck!
Graphics and sound can be improved though IMO.
Good entry, good luck!
The starting menu is not the best, sadly.
Good overall score! Well done.
but please tell me. the sound effects.. :D
did you put a microphone inside a pinpall table and then drop it from a great height? or is this your imagination of the sound of an emerging island :D
Anyway, good entry!
A potentially interesting and fun game, but sometimes the controls weren't really responsive.
You really didn't leave much room for error with the timing near the end. Thanks for the checkpoints though - they were the difference between a challenging experience and me rage quitting. Also, I hate you for those last two clam things. The island "growing" sound effect could use some work. Great entry.
The two-button controls I'm not too sure about... they don't seem to add much to the gameplay, like they were just added on to fulfil the theme requirement.
Managed to get to the double pink projectile shooters before calling it quits, but I did enjoy what I saw.
I find it difficult to follow the player though since he's so tiny.
I like how you put in respawn points, though towards the end (the jumping section with two monsters at the end) I would have liked a few more.
Those nitpicks aside, it's a very attractive game with a pretty innovative idea.
I like the idea of the island growing and revealing more. Very atmospheric.
usually in games with such a tiny 'view' like this, making some those jumps can be infuriating, but somehow, by removing some of the control from me, you made it better... this doesn't sound like it should work on paper, but you pulled it off very well here, excellent job.
nice graphics, good audio, fun and creative gameplay, overall great job! :)
The only thing I didn't like was how the sound effects scared me. xD
@Silvio, it's just LabChirp :-)
@caleb_gl, no, the jump is started when releasing the button shortly after pressing it
@Tipyx, he is an alien :-P Not green, but black with green hair
the controls are not very easy thoug, and you should definitively add the zoom in option
Like how you really put the two button theme into play! Cool mechanic!
I like the graphics a lot, it's nice to see such tiny sprites but still on a huge area, and growing the island was fun (at first).
The dying sound is kind of too much to hear over and over, butthe rest of the sounds were nice and minimalistic. The music is really cool too!
A little bit trouble with autojumps on the edges and double keypress - perhaps usual jump-key will be on its place if you continue to develop this game)
One thing: the enemies did get freaking hard quickly, would maybe be nice to get into that a bit more gradually
Keep up the good work!
Sound effects are a bit unbalanced in terms of volume, but good otherwise.
Nice job!
Like the concept, and while I find the platforming controls to be a bit unusual, they work really well here! Great job!
PS: Thumbs up for the checkpoints idea being the same thing that made the islands grow
Just the sound of the island growing was a bit too loud.
BTW, how you made to jump <3
The pacing and progression was really well-crafted. I like how the island rose and enabled me to learn the double-tapping technique. The caverns became more and more complicated as I went, which was a lot of fun. The double-tapping was a bit hard to pick up though; my game was like that as well, haha. I'm sure some tuning to make it more fluid would help greatly.
I'd love to hear how you composed the music and generated the sounds. They were really interesting.
It is just too small, and I get it is so you can see everything, but still too small :)
Liked your use of the two buttons and I though the idea of a growing island was kinda cool. Found gameplay a bit dull, but liked the rest.
Control scheme, left and right to move left and right, double tap to jump to move in that direction.
As ld34 entry, this game explores (successfully) adding more action under the two-button-limitation.
It also use the grow theme uniquely with terrain gradually emerge from water generating more gameplay (or change existing gameplay).