earth defense by wavegunner232

[raw]
made by wavegunner232 for LD34 (COMPO)
defend earth for a massive onslaught of enemies. With a very fast growing score and sort of 2 buttons (i am counting moving your mouse as a button)

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Megalink
14. Dec 2015 路 07:19 UTC
This game is pretty awesome, but it would be even better if you could move the ship around instead of it moving itself :)
Megalink
14. Dec 2015 路 07:20 UTC
Nevermind, just remembered about the two button thing
Jstank
14. Dec 2015 路 09:36 UTC
spray and pray simulator
馃帳 wavegunner232
14. Dec 2015 路 22:07 UTC
thanks megalink the reason it can't be moved by the player is yes the 2 button thing but also it is orbiting earth the weapon is the moon after basically being turned into a giant turret
HuvaaKoodia
16. Dec 2015 路 12:55 UTC
The basics for a wave defence game are there, but the execution is far from inspiring.

Here are a few suggestions:

- Emphasize precision aiming over spamming. It would be quite nice if the amount of enemies was smaller and the bullets were slower meaning the player would need to lead the target a bit. This would play well with the movement of the moon, requiring small aiming adjustments based on the current position.

- Attack waves. The harder difficulty is, quite frankly, impossible because the assault never ceases. If only one group of enemies appeared at a time, even four attack directions would be manageable.

- More enemy types. Faster enemies, armored enemies, evasive enemies, partly invisible enemies, etc. Combining enemy types with different wave compositions would give you a lot of options to add variety and difficulty to the gameplay over time.
馃帳 wavegunner232
16. Dec 2015 路 21:34 UTC
HuvaaKoodia honestly i can't believe i did not think of this. I did have to start over again on Saturday and i don't really want to change the game now
Weeping Rupee
17. Dec 2015 路 02:23 UTC
pretty tough haha. nearly impossible on hard. Music makes me nostalgic though :)
dcRfj15
19. Dec 2015 路 00:59 UTC
I liked that the ship moved on its own rather than being moved explicitly by a player. It made it more challenging because the player then has to focus on aiming directly at the enemies.

A few minor things:
- The bullets didn't come out in a predictable manner. Sometimes I thought that I had the enemies under control with my bullets, but then my ship stopped shooting for half a second or so, and lots of enemies surged past me and damaged the Earth.
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dcRfj15
19. Dec 2015 路 01:03 UTC
*Accidentally hits submit* Whoops!

Anyway the score didn't reset after every round. I think that the score would have been more useful if it had been reset to zero after each round.
馃帳 wavegunner232
20. Dec 2015 路 14:51 UTC
dcRj15 that's a bug the score i mean
Dayko
04. Jan 2016 路 19:50 UTC
The score should show after finishing the round !