RingCastle by tomcooper
Control a nameless Knight to explore a windswept castle ruin.
"when each day is exactly the same as the last, the concept of progress dissolves. repeating the same events makes the idea of change inaccessible"
Controls Left Click : move to / interact Right Click : Throw object
We are working on a post-jam version which is currently just a few more bug fixes and aesthetic changes. The HTML5 player on the itch.io page is a post-submission version!
| Youtube | https://kenruze.itch.io/ring-castle |
| Youtube | https://kenruze.itch.io/ring-castle |
| Youtube | https://kenruze.itch.io/ring-castle |
| Original URL | https://ldjam.com/events/ludum-dare/47/placeholder |
Ratings
| Overall | 1100th | 3.3⭐ | 27🧑⚖️ |
| Fun | 1503th | 2.56⭐ | 27🧑⚖️ |
| Innovation | 1079th | 3.06⭐ | 27🧑⚖️ |
| Theme | 1444th | 2.82⭐ | 27🧑⚖️ |
| Graphics | 161th | 4.304⭐ | 30🧑⚖️ |
| Audio | 744th | 3.208⭐ | 26🧑⚖️ |
| Mood | 159th | 4.038⭐ | 28🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
Overall really good, please keep developing the idea.
Unfortunately graphic causes me feeling unwell...
Atmosphere is great. I'm not sure if combat is what this game needs. I'd rather go in the story and puzzle direction. Great sounds aswell!
I would really enjoy to explore this world a little more. Super moody game, I liked it.
Anyway, cool project, I'm really interested in what comes out of it!
I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.