RingCastle by tomcooper

[raw]
made by tomcooper for Ludum Dare 47 (JAM)

Control a nameless Knight to explore a windswept castle ruin.

"when each day is exactly the same as the last, the concept of progress dissolves. repeating the same events makes the idea of change inaccessible"

Controls Left Click : move to / interact Right Click : Throw object

LD47 pic.png
LightingGif.gif
LD47 pic2.png
BarrelGif.gif
LD47 pic3.png
LD47 pic4.png

We are working on a post-jam version which is currently just a few more bug fixes and aesthetic changes. The HTML5 player on the itch.io page is a post-submission version!

Ratings

Overall 1100th 3.3⭐ 27🧑‍⚖️
Fun 1503th 2.56⭐ 27🧑‍⚖️
Innovation 1079th 3.06⭐ 27🧑‍⚖️
Theme 1444th 2.82⭐ 27🧑‍⚖️
Graphics 161th 4.304⭐ 30🧑‍⚖️
Audio 744th 3.208⭐ 26🧑‍⚖️
Mood 159th 4.038⭐ 28🧑‍⚖️
Given 13🗳️ 18🗨️

Feedback

James Clark
06. Oct 2020 · 02:51 UTC
Love the aesthetic and movement. Well done!
Quoclon
06. Oct 2020 · 02:55 UTC
Pretty wild aesthetic, art, and animations. I had a bit of a hard time figuring out what I had to do. But I felt like the game is the beginnings of something really interesting!
Bicheste
06. Oct 2020 · 02:56 UTC
The aesthetic is amazing! big Diablo 2/Darksouls vibes here. On the other side could use some polish on the gameplay, on the first room while moving to the left I clipped trough the level near the ledge. Overall, good job!
Jenny Bourke
06. Oct 2020 · 03:00 UTC
This art is absolutely fantastic I love the pixelated aesthetic!! The colors are fantastic and I loved moving around this game so much
BinaryPrinciple
06. Oct 2020 · 03:01 UTC
Really nice visual. I have to ask, was this done by casting a lower render image from the original camera? Like in short hike.
Overall really good, please keep developing the idea.
Adil
06. Oct 2020 · 03:05 UTC
That's so funny, I just toke this kraken or crab and was running with him, I couldn't break him, but I'm happy that nothing bad happened to him. On first look, this game has very depressive atmosphere, but mechanic of throwing is great, loved sounds too, good game <3
DMac
06. Oct 2020 · 03:08 UTC
Would have loved some combat. The low res, small pallete works really well, as does the subtle sound of chain mail footsteps.
🎤 tomcooper
06. Oct 2020 · 03:13 UTC
@dmac me too man ahah we are going to work on adding some simple sword combat and puzzles. we def didn't get everything done in the time.
🎤 tomcooper
06. Oct 2020 · 03:15 UTC
@binaryprinciple Yeah! exactly, we have the game camera render to a low res render texture to get the pixelated look.
danman9914
06. Oct 2020 · 03:37 UTC
Big points for mood!
Griddolini
06. Oct 2020 · 23:32 UTC
Gives me some spooky lothric castle vibes, I dig it. Could use some more content but I'm sure you know that, good job for such a short time
cyphyrGriffon
07. Oct 2020 · 02:35 UTC
This was a cool looking and sounding asthetic! I didn't know what I was supposed to do, to, so I just broke all the barrels I could before a random door told me I was done, but I enjoyed the process. Good work on the jam!
Eugenik
07. Oct 2020 · 10:58 UTC
Beautiful visuals!
Bauke Regnerus
07. Oct 2020 · 13:09 UTC
Love the infinity engine aesthetics!
Kate90
07. Oct 2020 · 16:20 UTC
Interesting! I dont know what has happend! Explored a bit, whent through some door and then the sudden end! I love the forgottem realms like touch in the game! And audio, lovely!

Unfortunately graphic causes me feeling unwell...
ryzy27
07. Oct 2020 · 16:26 UTC
Definitely looks unique. Unfortunatelly it's a bit nausiating when the camera is moving and a lot of pixels are changing.

Atmosphere is great. I'm not sure if combat is what this game needs. I'd rather go in the story and puzzle direction. Great sounds aswell!
Hamus
07. Oct 2020 · 19:02 UTC
Honestly stunning aesthetic work here. Really gorgeous and moody exploration of an environment. The audio also helps greatly to sell the atmosphere.
Chocolat-Endive
08. Oct 2020 · 11:16 UTC
Ok that's a really interesting prototype. As others have said, it has some kind of dark souls vibe. I would enjoy a longue game like this, maybe with some puzzle with the barrels/objects, and some slow combats.

I would really enjoy to explore this world a little more. Super moody game, I liked it.
matthewrobo
10. Oct 2020 · 04:28 UTC
This game looks stunning.
DrEvilBrain
10. Oct 2020 · 04:29 UTC
Love the Diablo 1 aesthetic. I found that you could prop surf off of the lizard thing by jumping through it after picking it up. Was pretty fun.
honey
15. Oct 2020 · 19:10 UTC
The artstyle and overall mood is definitely the strongest part of this game, but still I feel like you could use a bit more of LUT or some tweaking of it. The sound design is great and puts in really deserted, lost feel, very moody indeed. I don't quite get why are you able to pick up and throw object when there's no need for it during the whole playthrough? I was constantly picking up stuff and expecting I could use it somehow, but never did. Still had some time throwing stuff around, but I didn't know how to add some force to throw, so I couldn't throw those lizards of the roof. Why the mechanic was there?

Anyway, cool project, I'm really interested in what comes out of it!
Meatball
18. Oct 2020 · 16:12 UTC
Very cool - the pixelated visuals really add to the sense of mystery. Looking forward to more!
Jesús González
25. Oct 2020 · 14:46 UTC
The animation is excellent and also the sound and mood.

I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.