Soulectron by Bredian
One evil scientist finished his soul transfer project: Soulectron 2020. Now your soul is inside an electron. Can you keep electron alive flying and tunneling through crystals to retrieve your soul?

Or will electron scatter on defects and your soul will be lost? You will find it out in this game!!!

UPD: Now Web version is available! Check a link below!
UPD 2: Soundtrack of Soulectron availaple now on game page!
UPD 3: Invulnerability on level reload bug fixed (as my test shows at least)
| Youtube | https://gamejolt.com/games/soulectron/488271 |
| Youtube | https://gamejolt.com/games/soulectron/488271 |
| Original URL | https://ldjam.com/events/ludum-dare/46/soulectron |
Ratings
| Overall | 1293th | 3.475⭐ | 81🧑⚖️ |
| Fun | 1298th | 3.278⭐ | 83🧑⚖️ |
| Innovation | 2053th | 2.829⭐ | 84🧑⚖️ |
| Theme | 1906th | 3.296⭐ | 83🧑⚖️ |
| Graphics | 516th | 4.105⭐ | 83🧑⚖️ |
| Audio | 994th | 3.253⭐ | 83🧑⚖️ |
| Humor | 751th | 3.26⭐ | 77🧑⚖️ |
| Mood | 1527th | 3.217⭐ | 78🧑⚖️ |
| Given | 99🗳️ | 130🗨️ |
Great work!
I find the gameplay innovant and cool by physical référence.
Well done for a good game
Just one little stuff for improvement you should make the player pass trough an obstacles when he hits it and so prevent the player to take damage multiple time when he is a bit stuck on an obstacle.
Art is really well, feels a bit blocky in some places, but overall it's very aesthetic :)
However I had a hard time controlling the electron - it wasn't always as responsive as I'd want and sometimes there was almost no way not to collide with wall or an obstacle..
Very difficult, I have a feeling I am sometimes pushed down (after moving up) by something invisible, or I am not understanding something well, so I gave up pretty quickly not passing the second level. But looks nice, works (more than I can tell about my entry). We all know here what kind of challenge is to deliver a game. Good job
Music was very loud for me but other than that, great job!
I found it a bit confusing that the red things that block/damage you were the same color as the syringes that heal you.
Nevertheless the game was very professionally looking and I really enjoyed playing it.
The only criticisms I have would be the music being too simple and short, quickly becoming repetitive and annoying, the colliders being too big (it's better to have punishing colliders be smaller than the visuals and goal/reward-purposed colliders be bigger), and the invulnerability period's ending point not being telegraphed/clear enough.
Other than that I found a bug where I was invulnerable for a whole level :laughing: Don't know how I triggered it though...
A really cool submission, well done!
- I didn't feel like there is a need for a story. maybe you could've used that time to create some cool trailing effect or solved some bugs.
- one time I got the speed and was able to go through the entire level like it has no colliers.
- the controls were a bit off for me especially when you encounter stuff like wind.
I really don't want to upset anyone, but I think it's important to be objective here. Music is very dissonant and obnoxious (probably because the loop is too short). Though, I appreciate the attempt to make soundtrack for the game, it would be boring without any music at all.
In terms of gameplay everything works nice, and I like that you gradually introduce new obstacles to mix it up. Good job!
Well done!
Very challenging gameplay, harrrrrd. It felt to me that the controls are somewhat too sensitive. But that may be just because I am not very good at this :wink:
It is a very nice jam game. Works well and I didn't notice any bugs or strange behavior. Great work!
