Soulectron by Bredian

[raw]
made by Bredian for Ludum Dare 46 (JAM)

One evil scientist finished his soul transfer project: Soulectron 2020. Now your soul is inside an electron. Can you keep electron alive flying and tunneling through crystals to retrieve your soul? Shot1.png

Or will electron scatter on defects and your soul will be lost? You will find it out in this game!!! Shot2.png

UPD: Now Web version is available! Check a link below!

UPD 2: Soundtrack of Soulectron availaple now on game page!

UPD 3: Invulnerability on level reload bug fixed (as my test shows at least)

Ratings

Overall 1293th 3.475⭐ 81🧑‍⚖️
Fun 1298th 3.278⭐ 83🧑‍⚖️
Innovation 2053th 2.829⭐ 84🧑‍⚖️
Theme 1906th 3.296⭐ 83🧑‍⚖️
Graphics 516th 4.105⭐ 83🧑‍⚖️
Audio 994th 3.253⭐ 83🧑‍⚖️
Humor 751th 3.26⭐ 77🧑‍⚖️
Mood 1527th 3.217⭐ 78🧑‍⚖️
Given 99🗳️ 130🗨️

Feedback

NiKKrope
20. Apr 2020 · 17:17 UTC
Incredible art and very engaging gameplay and story. I found some bugs and tweeks that could be fixed to make the game better. One Game-Braking bug absolutely destroyed my experience with this game, and that is that sometimes it would randomly push my down into the circles below for no reason what so ever. Another problem I encountered is that the audio is a bit off. Whenever I would die the music would just change very aggressively and the overall main music of the game didn't loop correctly and that made caused me some mildly infuriating moments. Overall, incredible art, nice gameplay but a few audio problems.
David Bohan
20. Apr 2020 · 17:54 UTC
The art is _very_ clean and looks professional. The music fit well with the theme and made me laugh for some reason. The gameplay is addicting and challenging... the UP/DOWN pushes are pretty brutal to be honest. I think this game could be polished up to be an awesome full-length game.

Great work!
zoglu
20. Apr 2020 · 18:03 UTC
Nice graphics and the dialog at the start quickly sets up the mood. The level design was interesting and I had fun avoiding these red thingies. Good job !
🎤 Bredian
20. Apr 2020 · 18:35 UTC
@zoglu Thank you for your comment. It is inspiring for me to read this
Shiroy
20. Apr 2020 · 18:38 UTC
@david-bohan It is very nice to see that you liked my drawings in the game :) Thank you for leaving a review!
🎤 Bredian
20. Apr 2020 · 18:39 UTC
@david-bohan Thank @shiroy for a good art. I am glad you liked my game. Though I don't think pushes are brutal. They do bring some challange to the game in my opinion
murpyh
20. Apr 2020 · 20:38 UTC
Gets very challenging, especially with the fan E/B things that push you around. I do like the art a lot, though.
Thompson
20. Apr 2020 · 20:56 UTC
Great graphics! And it gets quite challenging. Although, in my opinion, the control were too sensitive. I could probably also guess that the scene transitions were from brackeys hahaha!
bollwerk
20. Apr 2020 · 21:14 UTC
Really nice graphics! Gameplay is not too deep but challenging, controls could be a bit more forgiving sometimes. Good job! :)
🎤 Bredian
20. Apr 2020 · 21:45 UTC
Hey, @thompson, that was my first game with transitions, so I think that it is okay to use brackeys solution. I think they look really cool in this game!
Arthurds
20. Apr 2020 · 22:21 UTC
Felt like it needed a nice ending to wrap everything but otherwise it is fun and plays well.
SamuelDeboni
20. Apr 2020 · 22:47 UTC
Nice game, I realy like the graphics it is very well polished. It is just to repetitive for me, and when you die you need to restart the game.
SomethingWithEd
20. Apr 2020 · 23:47 UTC
I realy like the art, but the gameplay was to hard for me.
cjgammon
21. Apr 2020 · 00:32 UTC
nice art. fun little concept. it was a little challenging, maybe if there were less things filling the screen at once. it was real easy to get stuck and then you're basically done. also the controls could use some tuning. great idea and execution though, well done.
MyAlias
21. Apr 2020 · 04:14 UTC
Interesting gameplay, music and art style!
Tad
21. Apr 2020 · 05:08 UTC
A really polished game! Unfortunately I ran into a couple of UI bugs, but the effort put in here is great for LD! :)
Grunlack
21. Apr 2020 · 10:23 UTC
I love graphism :thumbsup: and the story is fun
I find the gameplay innovant and cool by physical référence.
Well done for a good game
Shiroy
21. Apr 2020 · 10:41 UTC
@grunlack it's very nice to see that someone noticed the physical meaning of the game :))
Takase
21. Apr 2020 · 13:46 UTC
very good game, I like the concept and the grphics ! Good Job ! It's a bit complicated, but you get used to it!
valisse21
21. Apr 2020 · 14:25 UTC
Very nice monologue at the beginning, it made me laugh in a good way :) Sets up the mood from the beginning. Music and graphics are awesome, especially the electron's emotions, it gives even more fun to see them. But it would be nice to have a small tutorial, bcs its quite hard from the beginning already and I didn't really get what exactly and why I have to collect.
🎤 Bredian
21. Apr 2020 · 15:00 UTC
@valisse21 Thank you for your review! You don't have to collect anything, you just need to get through four levels to win this game, as it is said in the monologue at the start.
Nakami
22. Apr 2020 · 20:45 UTC
I like the art very much the gameplay is classic but good :3

Just one little stuff for improvement you should make the player pass trough an obstacles when he hits it and so prevent the player to take damage multiple time when he is a bit stuck on an obstacle.
NoobException
23. Apr 2020 · 11:09 UTC
Great job!

Art is really well, feels a bit blocky in some places, but overall it's very aesthetic :)

However I had a hard time controlling the electron - it wasn't always as responsive as I'd want and sometimes there was almost no way not to collide with wall or an obstacle..
Khud0
23. Apr 2020 · 11:45 UTC
Graphics are definitely a plus in this game, but I found certain mechanics (like push downwards) quite counter-intuitive.
onnofal
23. Apr 2020 · 18:26 UTC
Oh my ears! But don't understand me completely wrong I am very happy for the music being there at all and appreciate the try: it still adds some wicked spirit.
Very difficult, I have a feeling I am sometimes pushed down (after moving up) by something invisible, or I am not understanding something well, so I gave up pretty quickly not passing the second level. But looks nice, works (more than I can tell about my entry). We all know here what kind of challenge is to deliver a game. Good job
jk5000
25. Apr 2020 · 12:24 UTC
The story and visual style is really good. The gameplay felt a bit weird and confusing, and this make the game difficult to play. Overall is this a okay little jam game.
Luggi
25. Apr 2020 · 13:54 UTC
I like the game's looks and that you packed it in a weird but interesting story. The gameplay feels a bit stiff at the moment but overall its a good game!
Cadstor
25. Apr 2020 · 20:55 UTC
I love the graphics! But yeah the gameplay is a little confusing, but the way I enjoy to play your game :3
Kyakune
25. Apr 2020 · 21:12 UTC
I like the color palet of the game ! I have some bugs, on a stage, some barriers didn't give damages, and I think UP/DOWN pushes are pretty brutal. But congrats it's a nice jam game !
marcusnystrand
26. Apr 2020 · 16:30 UTC
This was super hard for me haha! I couldn't get past level 2. But it was fun!

Music was very loud for me but other than that, great job!
mahalis
28. Apr 2020 · 01:56 UTC
Delightful concept. I couldn’t be sure because I’m not any kind of physicist, but I got the impression the physics are pretty accurate? Minus the… soul… bit? I did hit some of the UI issues other folks brought up—the main one being the left edge of the screen being covered by part of the circle—but it didn’t make it unplayable or anything. Didn’t understand why I got pushed down at apparently random intervals, but I assume I missed something. Overall: nice work!
barret
28. Apr 2020 · 17:58 UTC
prett fun little game. It kinda reminded me of flappy bird, but wayyyyy less frustrating haha. I like the cute art of the game. It looked really nice and the controls were fluid
Convg
28. Apr 2020 · 18:59 UTC
This was a really cool game. The graphics were really nice, the dialogue was funny, and the controls and challenges in the levels were very smooth and fun. Nice job. Have fun, I hope you die!!!
🎤 Bredian
29. Apr 2020 · 07:32 UTC
@convg Thanks for review and an inspiration for a level song title! I published the soundtrack of Soulectron on the game's Gamejolt page, and the music that plays on levels is titled as cited dialogue line.
Convg
29. Apr 2020 · 07:46 UTC
@bredian haha, awesome :smile: I'm gonna listen to the soundtrack now
Scott Steffes
29. Apr 2020 · 17:00 UTC
The art was really cute and the music fit the mood.
I found it a bit confusing that the red things that block/damage you were the same color as the syringes that heal you.
Euforia Games
29. Apr 2020 · 18:51 UTC
The art is very nice. I really liked your story and the gameplay. Sometimes the electron controls were a bit clunky and the background music's loop point was a little bit off, so the whenever the music looped I could kinda notice that.

Nevertheless the game was very professionally looking and I really enjoyed playing it.
marvalgames
30. Apr 2020 · 01:46 UTC
Nice setup and story. Cracked me up. very polished. Just not my kind of game but like your take on this game style. More fun than I expected.
nspevacek
30. Apr 2020 · 02:50 UTC
Gameplay is smooth, and the graphics are really well done and make everything feel cohesive
AlexFSmirnov
30. Apr 2020 · 15:28 UTC
Great artwork and music! I enjoyed playing it as well :) The dialogues in the WebGL version are kinda slow though, and there's no way to skip the "typing effect" - it just skips to the next message. But other than that - pretty fun, well done!
Talops
30. Apr 2020 · 16:42 UTC
Simple but efficient gameplay and really polished visuals with a silly story that sets the mood just right!
The only criticisms I have would be the music being too simple and short, quickly becoming repetitive and annoying, the colliders being too big (it's better to have punishing colliders be smaller than the visuals and goal/reward-purposed colliders be bigger), and the invulnerability period's ending point not being telegraphed/clear enough.
Other than that I found a bug where I was invulnerable for a whole level :laughing: Don't know how I triggered it though...

A really cool submission, well done!
FabiGhindaru
30. Apr 2020 · 19:09 UTC
The artwork was just phenomenal and the gameplay was very smooth. Great job! ^^
Abdurrahman Khallouf
30. Apr 2020 · 20:04 UTC
I like the balancing mechanics. would have played a lot more if things were more in balance.

- I didn't feel like there is a need for a story. maybe you could've used that time to create some cool trailing effect or solved some bugs.

- one time I got the speed and was able to go through the entire level like it has no colliers.

- the controls were a bit off for me especially when you encounter stuff like wind.
🎤 Bredian
30. Apr 2020 · 21:02 UTC
@talops Thanks for your technical advice about colliders. Never thought about these nuances before. Hope that will help me with my future games.
QuadApe
01. May 2020 · 21:26 UTC
I liked the artstyle and colors! Electrons look very cute, I think with a little animation it would look even better, but you probably were out of time.
I really don't want to upset anyone, but I think it's important to be objective here. Music is very dissonant and obnoxious (probably because the loop is too short). Though, I appreciate the attempt to make soundtrack for the game, it would be boring without any music at all.
In terms of gameplay everything works nice, and I like that you gradually introduce new obstacles to mix it up. Good job!
minnka
02. May 2020 · 21:33 UTC
I really liked the presentation and art style it was really slick. main character could do with animation and feels like flappy bird without the tapping.
AnaGF
03. May 2020 · 00:57 UTC
I like how polished it is. The art was super cute! Also, the way you used the wind blows for the level design was interesting.
MacDoom
04. May 2020 · 20:03 UTC
Nice game! Loved the palette and the graphics. Didn't noticed the magnetic poles for the first runs. Good job!
ZenriS
05. May 2020 · 10:11 UTC
Good job, nice art. Solid game play, was a little hard to notice the down push effect symbol on the top, could maybe have had some particle or something coming down.
yy404
09. May 2020 · 15:47 UTC
Nice game! A bit hard but finally passed all levels.
MikyDev
11. May 2020 · 11:11 UTC
Pretty cool game!xD
Narudgi
11. May 2020 · 14:53 UTC
Cute game, it was challenging, and I had a fun time

Well done!
fabula_rasa
11. May 2020 · 15:56 UTC
Cute graphics and a nice color scheme. Really nice job on that! I also like the bouncy atmosphere the music created.

Very challenging gameplay, harrrrrd. It felt to me that the controls are somewhat too sensitive. But that may be just because I am not very good at this :wink:

It is a very nice jam game. Works well and I didn't notice any bugs or strange behavior. Great work!
GameOverMexico
11. May 2020 · 16:49 UTC
Nice graphics and music, and its hard but i like this games, good challening, good job!!!
![gotita.jpg](///raw/aa6/03/z/33ffb.jpg)
imod
12. May 2020 · 09:42 UTC
Nice game! I like challenging gameplay.
Doritolord
12. May 2020 · 10:32 UTC
i adore the theme you chose. also everything is super cute. god i liked the game.
turritom
12. May 2020 · 17:25 UTC
ok very hard game haha. reminds me a bit of flappy bird? definitely very well done. graphics are great and the laughter at the beginning very evil. muhahaha