Protect It by Laaph
Protect It! Help guide your little "it" through the maze.
"Fire1" maps to left control on most computers, and WASD and/or arrows will move you. Otherwise the onscreen help should help you. Fire2 is expected to map to "Left Alt".
Credits:
Code by Laaph, written in Unity
Art by Laaph and Evrim, modified in Gimp
Sound and Music by Laaph, made in Bosca Ceiol and Kaossilator, modified in Audacity
Additional sounds come from the Soniss free GDC bundle
The "boing" sound by Iwan Gabovitch Copyright 2012 https://opengameart.org/content/cute-cartoon-jump-sound-effect
Several assets were made for previous game jams.


| Youtube | https://laaph.itch.io/protect-it |
| Original URL | https://ldjam.com/events/ludum-dare/46/protect-it |
Ratings
| Overall | 2089th | 3.068⭐ | 24🧑⚖️ |
| Fun | 1703th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 1156th | 3.318⭐ | 24🧑⚖️ |
| Theme | 687th | 3.909⭐ | 24🧑⚖️ |
| Graphics | 2215th | 2.545⭐ | 24🧑⚖️ |
| Audio | 1488th | 2.568⭐ | 24🧑⚖️ |
| Humor | 1620th | 2.475⭐ | 22🧑⚖️ |
| Mood | 2244th | 2.6⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
So about the graphics, make sure all the art is in the same style, for example here the player is in pixel art but the "it" is not. It will lead to a better consistency in the art and will probably look better :)
About the game, it's cool however the physics is a bit strange to manage (it's probably what makes the game very challenging. For the level beginning you can make the "it" roll only when the player has moved.
Keep it up!
Graphics were quite simple, but they did got their job done. It was easy to decipher what objects where the enemies, which ones were bouncy and so on, but otherwise the visuals were quite bland. Audio side was a bit better, at least in my opinion. Good that you got some music in the background + sound effects, they help a lot.
The gameplay worked as it should, not much to complain other than that the player movement felt a bit slippery (a bit "rigidbody" like if you what I mean). As the game was made in Unity, you could probably try to fix it by adjusting the physics material, rb component or the movement method, but you probably know that already, as you seem to have made some games in the past too.
I am glad you made a WebGL build tho; it's really convenient for a jam so people can access you game easier. Lots of people only have desktop versions available, so it was ofc a nice + :)
Quite a fine entry, keep em up guys!
I agree with @justmars that it should be delayed or slow a little.
@fupi *spoilers* that is the last level.