Assimilate by benjammin1391

[raw]
made by benjammin1391 for LD34 (JAM)
Grow, shrink, jump and dash your way through the level to reach the end! Assimilate is a 3d platform/puzzle game where the player must grow and shrink in order to navigate levels and obstacles.

Created by:
Ben Coppens
Clayton Andrews
Eric Hardy
Will Powell
Allen Vanderlinde

This is our first ever LD. Everything is made in Unity 5, and none of us are artists so go easy on that please.

While we were a team of 5 we all also have real life things going on, but at any point in time there were 2-3 people plugging away at this. While we ended with only one level we have the ingredients to make a bigger game out of this.

We tried to fit in both themes, as the player movement is coded via axis which technically isn't a button...plus it will allow us to add controller support later on.

Ratings

Coolness 33% 1922
Overall(Jam) 2.31 1103
Fun(Jam) 2.56 945
Innovation(Jam) 2.31 971
Theme(Jam) 2.53 1038

Feedback

RARoadkill
15. Dec 2015 · 03:05 UTC
Fun game. controls took some getting use to. but I think you have the potential for some great levels with this. good job
Acerio
15. Dec 2015 · 03:09 UTC
The game was not that good. You had several grammar issues, including spelling "Ludum Dare" wrong, and you cannot go back to start, if you messed up, and I have to restarted. Other than that, it was a pretty cool game, but it needs a little polish. It matches the theme very well, and I can see it going far if you polish it for a post-compo version.
mockthebear
15. Dec 2015 · 04:28 UTC
A bit raw
Evergreen Games
16. Dec 2015 · 06:46 UTC
Very interesting mechanics. needs more levels though.
DBRalir
16. Dec 2015 · 10:12 UTC
Extremely unpolished. The core mechanics are nice, but the single stage doesn't give an opportunity to explore them. In fact, it's possible to complete the stage without picking up any of the orbs.
Elit3dGaming
17. Dec 2015 · 22:53 UTC
Game was really interesting, would of loved more levels and sounds. The controls were a bit hard to master especially on the first level as the ball rolled more than I pressed. Over all nice game!
RoynLimb
17. Dec 2015 · 23:00 UTC
These are some of my favorite games. I would definitely expand on this if you can! Great job
🎤 benjammin1391
18. Dec 2015 · 16:57 UTC
Thanks for all the feedback everyone! The team is already working hard on polishing the controls and the physics. We plan on adding more levels ASAP, as well as finding an artist or two and a sound designer.

Ill update the page with a new version next week. Itll definitely have improved controls and functionality, and hopefully an expanded test level (or a whole new one!)
Blobo
19. Dec 2015 · 23:59 UTC
The camera kept going throgh thewalls making it impossible to see. the purple walls were incredible difficult to knock down. there most certainly couldv'e been more than 3 levels.
Dohxis
30. Dec 2015 · 18:48 UTC
The game is really really nothing interesting. A blue ball in a white/grey environment. No music, no sounds, no nothing. The game mechanics are weird, not to talk about the horribly made camera control. There is literally an option for unity that the camera wouldn't pass walls. Even though you state you tried to fit both themes, there's not even a doubt that you fail at the two button theme. The growth theme is there but it honestly just seems like a plugin so the game would pass the theme. Also, it really is unnecessary to make me collect all those balls just so I could pass a level. Also, 101%? Really? Overall, a very lackluster game with broken game mechanics, very bad game design and a bad idea behind it. Sorry, if I sound too harsh but it is the truth. The sooner you realize your faults, the better. Keep on making games, improving, reading articles about game design, etc and you'll get there.