Insanitus by Saulo Rosart
| Youtube | https://saulo-rosart.itch.io/insanitus |
| Youtube | https://insanitus-posjam.netlify.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/insanitus |
Ratings
| Overall | 1426th | 3.4⭐ | 22🧑⚖️ |
| Fun | 1177th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 1471th | 3.158⭐ | 21🧑⚖️ |
| Theme | 2022th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 901th | 3.85⭐ | 22🧑⚖️ |
| Audio | 1023th | 3.235⭐ | 19🧑⚖️ |
| Mood | 872th | 3.579⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 17🗨️ |


Also I respect everyone who uses impact font in their games #impactsquad
Greato Jobu! :smile:
I've release a new pos-jam build HTML5 with all of your feedback! Include new controls and support to gamepad. I'm planning in working on this game for a full steam game!
I managed to get all artifacts on my first run, it would definitely need a additional polishing and extra variety to work.
Now let's take a look at some flaws. It works nice but it is SO unforgiving for non-hardcore-platform players. Character slips very often from the platform, and you could end at the beginning if you don't know where to fall. But there is no deny that initial build was even more frustrating with its tiny platforms and working bloodthirst mechanic. If you are targeting wide audience of players the level design should be redone IMHO. But if you target hardcore platformer fans than it is okay...
This was my opinion on the difficulty of your game before I reached the second floor. And when I reached it felt like a cakewalk after this section. There are certainly some problems with difficulty of this game, I think it should gradually increase, but here for you skill you will be rewarded with very primitive exploring segment.
Bloodthirst mechanic would make this game unique, but in Post Jam version it's lost. Without it this game lost connection with the theme IMHO. I certainly understand why it was opt out (read the first paragraph), but all unique elements are lost now. I think there should some ways to return this mechanic. For instance, bloodthirsty sword would poke you if it isthirsty to get at least some blood, but it makes platforms slippery and you need to feed to stop this. I know this suggest mechanic sounds weird, but this is first thought came into my mind.
I didn't get whether I won or not. When I've got 18 artifacts protagonist said something, and than it showed me a game over scree (Post Jam version). Mayby bloodthirsting affects the ending? IDK.
To sum up, this good looking and very atmospheric game with difficulty issues. I hope we will see new bloodthirst mechanic someday in the future.