RoboJump by interface

[raw]
made by interface for Ludum Dare 46 (COMPO)

Lemmings-inspired puzzle game with built-in level editor!

Click START to start a level. Reset to start over. Press LOAD to load another level or one of your custom creations. Click EDIT to open the level editor. Saved levels will be stored in your browser cache.

You can place your own blocks from the inventory on the left. Once you're out, you're out and will have to start over.

Level 3.png

LD46.png

Ratings

Given 6🗳️ 8🗨️

Feedback

Sandra Jasionowska
21. Apr 2020 · 16:27 UTC
It was kind hard at the beginning to get how it works. But after that, it was fun :smile: I can only place tiles when the robot is moving, is that correct behaviour?
It looks it was a lot of work, especially for the Compo! I would love to see more polished version.
🎤 interface
22. Apr 2020 · 03:00 UTC
Thanks for playing. The placing tiles until the game "starts" was a deliberate but admittedly debatable design choice. It would be easy to change. I also debated to let removed tiles go back into your inventory. Choices, choices. It adds to the difficulty, for sure. I agree more can be done for polish, more types of tiles etc. Did you play with the editor at all?
alex457
22. Apr 2020 · 09:38 UTC
Interesting concept, but I had hard time understanding what is the goal. The first level does not have a door, does it? It took a while to understand that I can actually change levels :)
🎤 interface
22. Apr 2020 · 16:14 UTC
Yes, I meant for the startup level to be sort of a landing/menu type background, but I realize now that is not clear at all...
cogcomp
23. Apr 2020 · 05:53 UTC
Nice idea, but I had to read the comments here to figure out that I had to add a door to complete the starting level. With some more instruction for dummies like me this would be a really cool game.
01010111
23. Apr 2020 · 19:46 UTC
Really enjoyed playing through the different levels! I got stuck on 4 but I think I may have missed something. This reminded me of games like Lemmings and the Incredible Machine - both of which I loved as a kid :) The physics felt kinda goofy but I think it ends up being endearing!
blobo
25. Apr 2020 · 19:09 UTC
Haha! I love the thud sound every time the guy bonks a wall. Cool game!
🎤 interface
26. Apr 2020 · 17:01 UTC
Hah, yeah - the thud sound is my finger hitting an empty coke can :-)
🎤 interface
27. Apr 2020 · 01:02 UTC
Working on a post-compo version. Physics issues addressed (required two different jump blocks to fix the levels). Bunch of other fixes as well as a level intro text, used also as a welcome message on startup.

[http://www.redhybridrobot.com/LD46/Post](http://www.redhybridrobot.com/LD46/Post)
a333
28. Apr 2020 · 21:51 UTC
Not many people can pull of the level editor during the compo. It's a great feat!
I really liked the graphic design of protagonist, with those cute little animations. And sound was hilarious as well =)

I did figured out the starting level, but couldn't pass through the level 1 because I didn't realize you can actually remove blocks! Should've go through that tutorial first =)