Rogue-Life by KeyLime

[raw]
made by KeyLime for Ludum Dare 47 (COMPO)

roguelife_0.gif

Find the treasure room but you only have 60 seconds before you are back at the start!

Made using Pico-8 and Lua


shout out to my friend Alec for introducing me to Pico 8 back almost a year ago and who also introduced me to Ludum Dare

shout out to Rik Cross for the excellent base code: https://github.com/rik-cross/pico-8-adventure/blob/master/finished.p8

Ratings

Overall 440th 3.175⭐ 22🧑‍⚖️
Fun 406th 3.075⭐ 22🧑‍⚖️
Innovation 538th 2.7⭐ 22🧑‍⚖️
Theme 412th 3.35⭐ 22🧑‍⚖️
Graphics 269th 3.525⭐ 22🧑‍⚖️
Audio 294th 3.105⭐ 21🧑‍⚖️
Humor 230th 2.816⭐ 21🧑‍⚖️
Mood 422th 2.925⭐ 22🧑‍⚖️
Given 13🗳️ 11🗨️

Feedback

p-brighenti
05. Oct 2020 · 00:17 UTC
Really like the music! The concept of the game reminds me of Minit!

I noticed that when you get to the treasure room the game doesn't "end". This is allowing the skeletons to move out of bounds as you can see in this capture: https://imgur.com/a/H6LA1td

Hope it helps and keep it up!
Jegus9
05. Oct 2020 · 00:20 UTC
okaay, should i feel proud to have gotten it on my first try?

this is my general feedback:
graphically you are onto something, you have this style that is pretty consistent, but i feel like the colors are way too saturated.
the audio is pretty loud, but it's not bad.
and i was confused a little because it told me to use X for the sword, but i actually had to use Z?
anyway putting this on web definitely helps for more people to play your game, extra points for that.

![2020-10-04_21-16.png](///raw/be9/9/z/36119.png)
igaryhe
05. Oct 2020 · 08:53 UTC
Really into the graphics and the musics. The sword control feels a little bit weird. It would be great if it works like Minit, have a nonlinear walkthrough.
alec
05. Oct 2020 · 15:22 UTC
Congrats on your first LD submission!
JudgeZedd
07. Oct 2020 · 13:44 UTC
The X/Z mixup is a bit odd, but I really enjoyed this. Very simple, very tightly packed and very polished given that it has a beginning and an end, with no jankiness that I came across.
cogcomp
07. Oct 2020 · 15:35 UTC
Wow that was one quick adventure to the treasure room! :-) Jokes aside, I liked the tempo and the music really added to the experience! Well done!
Tchou
10. Oct 2020 · 09:33 UTC
The game felt really good, I liked the 8-bit art :)
Delender1100
20. Oct 2020 · 14:15 UTC
The game looks really good! I love the idea and the time mechanic. I know a ton of people have already said this but the game is kind of short. Also, I love the use of Pico-8. I could actually see myself speedrunning this
JRevel
20. Oct 2020 · 14:27 UTC
Cool art, the game is a bit short but what is there works well. I'm sure next time you'll have more time to make proper level design !
kuro
20. Oct 2020 · 17:33 UTC
A very pleasant game! The music, sound, and graphics all fit together very well, and in the scope of the gameplay it's quite a fun experience. Well done .)
F1Krazy
20. Oct 2020 · 18:14 UTC
For a first game, this is pretty good. There's not a whole lot to it, but the graphics are good and the gameplay is solid. I noticed that once you've entered the treasure room, you can leave it at will and roam around killing the enemies, but they can't harm you anymore even though they keep chasing you. That's the only thing I could really call a bug that I encountered.

The music seemed a little harsh and grating, I think maybe the patterns you used were too loud. The biggest issue is something that's already been pointed out: the game is a bit too short for the looping mechanic to actually come into play, especially since the dungeon maze at the end seems to take up about 80% of the game world. As a fellow PICO-8 dev, I know and appreciate its limitations, but I still think there was more that could have been done with this.

Looking forward to you improving and doing even better next time! (Also, I'd suggest playing some other people's games if and when you have time; it'll give your own game more visibility and help it get to 20 ratings more easily.)
coryru
21. Oct 2020 · 01:52 UTC
This is not too bad. I think you are aware of some of the issues like the x /z switched, the ending not ending the game and the music being too loud. But it is a game jam these things happen. The pixel art and the old school spic music was a nice touch. Keep it up! Looking forward to seeing what you make next.