Rogue-Life by KeyLime

Find the treasure room but you only have 60 seconds before you are back at the start!
Made using Pico-8 and Lua
shout out to my friend Alec for introducing me to Pico 8 back almost a year ago and who also introduced me to Ludum Dare
shout out to Rik Cross for the excellent base code: https://github.com/rik-cross/pico-8-adventure/blob/master/finished.p8
| Youtube | https://rojafox.itch.io/rogue-life |
| Youtube | https://github.com/dyerjos/pico8/blob/master/snippets/carts/roguelife.p8 |
| Original URL | https://ldjam.com/events/ludum-dare/47/rogue-life |
Ratings
| Overall | 440th | 3.175⭐ | 22🧑⚖️ |
| Fun | 406th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 538th | 2.7⭐ | 22🧑⚖️ |
| Theme | 412th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 269th | 3.525⭐ | 22🧑⚖️ |
| Audio | 294th | 3.105⭐ | 21🧑⚖️ |
| Humor | 230th | 2.816⭐ | 21🧑⚖️ |
| Mood | 422th | 2.925⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
I noticed that when you get to the treasure room the game doesn't "end". This is allowing the skeletons to move out of bounds as you can see in this capture: https://imgur.com/a/H6LA1td
Hope it helps and keep it up!
this is my general feedback:
graphically you are onto something, you have this style that is pretty consistent, but i feel like the colors are way too saturated.
the audio is pretty loud, but it's not bad.
and i was confused a little because it told me to use X for the sword, but i actually had to use Z?
anyway putting this on web definitely helps for more people to play your game, extra points for that.

The music seemed a little harsh and grating, I think maybe the patterns you used were too loud. The biggest issue is something that's already been pointed out: the game is a bit too short for the looping mechanic to actually come into play, especially since the dungeon maze at the end seems to take up about 80% of the game world. As a fellow PICO-8 dev, I know and appreciate its limitations, but I still think there was more that could have been done with this.
Looking forward to you improving and doing even better next time! (Also, I'd suggest playing some other people's games if and when you have time; it'll give your own game more visibility and help it get to 20 ratings more easily.)