The Death Loop by droei
Aaaaah! My first Ludum Dare jam is done! Feel free to check it out at Itch.IO: https://droei.itch.io/the-death-loop.
This is my first time ever doing pixel art so my expectations of the graphical ratings are really low! I took this jam really casually as the theme didn’t fit ideas & I’ve been so busy lately! :P But I still really wanted to join & so I did!
All the source is on gitlab & can be found here: The entire project source can be found here: https://gitlab.com/detre_daan/ludum-dare-47

| Youtube | https://droei.itch.io/the-death-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-death-loop |
Ratings
| Overall | 507th | 3.022⭐ | 25🧑⚖️ |
| Fun | 461th | 2.935⭐ | 25🧑⚖️ |
| Innovation | 541th | 2.696⭐ | 25🧑⚖️ |
| Theme | 479th | 3.152⭐ | 25🧑⚖️ |
| Graphics | 589th | 2.261⭐ | 25🧑⚖️ |
| Audio | 374th | 2.864⭐ | 24🧑⚖️ |
| Humor | 57th | 3.696⭐ | 25🧑⚖️ |
| Mood | 523th | 2.568⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
- having to go through the dialog over and over gets annoying
- given the 'die-retry' loop, the death respawn time needs to be much faster.
- graphics are acceptable programmer art
- music was good, but felt out of place for the game play.
it's not bad but it does live up to its promises, the game trolls the sh*t out of the player.
I really appreciate it!! :D
I'll definitely take those things to my next game!
But I am also awesome?
This game left me with some deep emotional questions.
might have needed a few more traps here and there but overall great for a first Jam. Hope to see you in others
Since there was a lot of respawning, the slow death and alive screens became a bit annoying after a while. It would be nice to be able to click past them.
I tried going through all the walls, but one of them let me go a bit inside it, which I thought was just a random glitch until the game told me there was a hidden door there.
I wasn't sure if that flat rock looking thing was supposed to be a button to activate the first trap, because it seemed to activate it even if I didn't quite step on it.
I took a complete different direction this jam, taking things more casual and focus on being myself while making the game instead of making something that had to be impressive! The unexpected amount of nice comments really came as a surprise, thank you so much! :)
To finish it, it took me actually longer than I had expected - I saw your devlog video and wrongly believed the solutions were spoiled ^^ All deaths were pretty unexpected, and the popping up blade actually killed me on a second try of a later obstacle
So, very well done. I had a good time playing it - dank je wel, and keep up the good work!