No Room For Mistake by Jack I

[raw]
made by Jack I for Ludum Dare 47 (JAM)

Conquer 20 levels with 3 seconds per level or loop back to the beginning. Do you think you have what it takes.

Ratings

Overall 1621th 2.556⭐ 20🧑‍⚖️
Fun 1550th 2.447⭐ 21🧑‍⚖️
Innovation 1653th 2⭐ 21🧑‍⚖️
Theme 1607th 2.395⭐ 21🧑‍⚖️
Graphics 1507th 1.605⭐ 21🧑‍⚖️
Audio 1103th 1⭐ 17🧑‍⚖️
Mood 1528th 1.889⭐ 20🧑‍⚖️
Given 10🗳️ 11🗨️

Feedback

beeguy
05. Oct 2020 · 18:52 UTC
It's ok. I feel like the level design could be improved on a lot as every level feels pretty much the same. level 8 spawns you right above the death zone which is a really cheap way to kill the player. The controls are also incredibly slippery and the momentum in insane so it's really hard to control. I also broke the timer mechanic somehow, it stopped ticking down after a while. Overall it's alright.
Fraxle
06. Oct 2020 · 12:19 UTC
Level 8 was unfair, but I really like the idea of the velocity going up, very nice.
AgentGoat
06. Oct 2020 · 13:01 UTC
yo yo yo GRAPE level 8 was ez you noobs. This is a great game fools. 10/10
AgentGoat
06. Oct 2020 · 13:06 UTC
Best game ever GRAPE GRAPE GRAPE GRAPE GRAPE G>RAPE GRAPE
AgentGoat
06. Oct 2020 · 13:42 UTC
THIS IS A STRONG MESSAGE
AgentGoat
06. Oct 2020 · 13:43 UTC
THEY WILL NOT UNDERMINE THE SOVIERITY OF OUR COUNRTY
AgentGoat
06. Oct 2020 · 13:43 UTC
I WILL SACRIFICE MY LIFE FOR PAKISTAN
etrealjunior
07. Oct 2020 · 09:51 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Sertu
07. Oct 2020 · 11:50 UTC
It was pretty fun but movements are a bit too slide i feel like and the timer keeps counting towards minus which i feel like shouldnt happen
Integrated_Rk
07. Oct 2020 · 11:52 UTC
I liked the idea but the mechanics can be improved and looping back to first level each time you die is kinda unfair there should be checkpoints
Jetyh
07. Oct 2020 · 11:54 UTC
It is fun once you learn the levels and can speed through the levels although I'm not a fan of the inconsistent start where some levels begin on a platform and others start with a drop, slowing down the momentum of the game. However, that's a minor grievance and it's still a fun little game.
MiniBetrayal
07. Oct 2020 · 11:54 UTC
Fun, in very, very, very small doses. Rage game indeed.
Tino
07. Oct 2020 · 11:57 UTC
Cool fun simple and efficient concept. Well done.
First thing I would improve? hmmm maybe fixing/changing what it takes so that we don't get stuck to the left wall.
Jonrei
07. Oct 2020 · 11:58 UTC
There seems to be some friction issues, I assume caused by a slippery physics material. It causes the player to fly off to the distance sometimes haha. Tune that and youll have a nice game, it sort of teminds me of 10 second ninja.
Shugor
07. Oct 2020 · 12:00 UTC
I feel like a lot of thought was put into making the level designs teach you something, and then immediately counteract and undo that lesson. It may seem simple initially but i think it's quite cleverly organized in the regard of a maze game. Only thing I wish was different was how velocity can build up when you're pressed against a wall, that killed me way too many times. Good job!
AgentGoat
07. Oct 2020 · 13:07 UTC
GRAPE
TheCeases
08. Oct 2020 · 15:18 UTC
Good Job, fun game. Tho u should check the player spawns cuz on one u just fall to the bottom.
PurpoAppo
09. Oct 2020 · 21:06 UTC
This game is pretty nice, but I don't think the timer works.
adhesion
26. Oct 2020 · 23:46 UTC
Fun little platformer, though the slipperiness took some time to get used to. I realize the frustrating difficulty is probably intentional but it mostly was just annoying trying to progress through the game - particularly the levels where you just immediately fall into the pit, just having to memorize which levels those are isn't much fun. Think I got to 15 before giving up. This could be pretty cool with some more gameplay & level design work, nice job.
Lychee
27. Oct 2020 · 08:04 UTC
I liked the short levels! The controls were a bit slippery, and I noticed sometimes I would accelerate into the edge of the screen and get stuck on it. Needs a bit of tweaking, but I think it's an idea that you could develop!
Yword
27. Oct 2020 · 08:58 UTC
Cool, simple but very challenging! My best level is 16... ^_^
Kazatan
27. Oct 2020 · 14:00 UTC
Aptly you described it as rage inducing :grin:

I enjoyed it, although I didn't like the levels where you started right over a gap! That felt too punishing!

I liked the quick levels and it's simplicity was a plus 👍