Wanted: Alive! by Dan Colman

Capture the outlaw ALIVE.
Arrow keys, joystick, or WASD to move.
Spacebar to dash.
Get close enough to tackle him and look out - these parts aren't hospitable to strangers!


CREDITS
Programming: Daniel Colman, Carl Larsson
Art & Level Design: Wyatt Strain, Nathan Tullis
Music/SFX: Alex Cap
Voice Over: Tony Rosenthal
| Youtube | https://colbrew.itch.io/wanted-alive |
| Youtube | https://colbrew.itch.io/wanted-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/wanted-alive |
Ratings
| Overall | 238th | 3.976⭐ | 84🧑⚖️ |
| Fun | 96th | 4.091⭐ | 84🧑⚖️ |
| Innovation | 483th | 3.677⭐ | 84🧑⚖️ |
| Theme | 1077th | 3.726⭐ | 84🧑⚖️ |
| Graphics | 682th | 3.981⭐ | 83🧑⚖️ |
| Audio | 108th | 4.128⭐ | 84🧑⚖️ |
| Humor | 334th | 3.701⭐ | 84🧑⚖️ |
| Mood | 311th | 3.933⭐ | 84🧑⚖️ |
| Given | 120🗳️ | 158🗨️ |
My suggestions are: better feedback what's the cooldown for a dash. The last level was the best obviously I died 2 time due to explosives (nice one). Good audio and SFX. Pleasant graphics. Good job :)
I wish there were a few more levels to play, maybe some with more focused zig-zagging while avoiding bullets. I had lots of fun with this one!
The voice over is amazing and the music is very fitting.
The holes don't really make sens in the setting, but i could not think of something better to replace them.
~Ugghmaster from @WeAreDev
I was surprised at the attention of detail. I liked how the environment was part of the game (like the bottles bursting etc) The moving hole felt a little out of place, but I guess that's video game logic for you ;)
The only thing I would criticize is the amount of content. The game play mechanics were fleshed out to an extent, where I would've loved to play some more levels with more difficult obstacles. Maybe more than one enemy to dodge the bullets from.
I'm very delighted. Awesome entry
This was a really fun game to play.
I wish it was longer :smile:
Keep at it
P.S. I loved the Wilhelm Scream in there
A+
A bit hard IMO, but I guess that's the point. You get once chance, or you're gone. :see_no_evil:
The rest of the game is nice, feels complete and functional, but at the same time the whole setting felt a bit unfair towards the player character. The moving hole was a strange idea (and I understand that it was easy to make), but I'd probably go for something else (e.g. a goat running around) to better fit into the theme.
As for constructive feedback, I'd like some progressive difficulty :P The overall gameplay was fun, so I didn't mind that, but the game lasted about 1 minute. The hole kinda looks random as well. It didn't add anything to the difficulty but I dropped there just for fun :P (It was fun indeed ^^)
The amount of levels was pretty good if you added, say, 2 enemies starting from level 3, and possibly 3 on level 4.
Jokes aside, what a solid game! Nice voice acting, player controller, aesthetics, sound effects and music. Everything feels really solid!
Last level felt suuuuuper difficult but I finally figured out how to beat it!

It's obvious you guys put a lot of care into this game - it was especially cool to hear different sound effects depending on what the bullets hit.
A couple quick suggestions for you if you decided to continue developing this:
1) It would be nice to have a visible cooldown for the dodge-roll. It was a fun approach technique, but I was always a little hesitant to use it because I wasn't sure if I had it.
2) Though i loved the sound effects, I might recommend adding a sound effect to telegraph a bullet is coming. Maybe a quick gun-click before he shoots so you know it's coming!
Overall a great entry guys! I loved the VO too! I hope you're proud of your submission, it's excellent.
Funnily, some outlaws kept walking once I already tackled them to the ground ;).
@feingehacktes Normally in this circumstance (in this world), it would be okay if the outlaw died during capture (probably a shootout), and you'd still receive the reward or whatever for capturing them. In this game, you're not allowed to kill the outlaw, so you aren't given a gun. Gotta get him alive.
I found it pretty easy to get through, so would be interested to see how you'd expand it with further levels and keep it challenging without it becoming repetitive. Perhaps introducing other obstacles/peril (like the holes) or different player mechanics (e.g. moveable objects)?
Really fun game! Good twist on the theme, thought it would of been nice if you could have incorporated it in other ways as well. Excellent graphics art and play, definitely something you could expand on. Great little Game! - S