Dodo - A Dodo Game by theforceluke
Our entry for Ludum Dare 46 - Keep it alive
The Team:
:star: Rubber Duck Coder - Programming
:star: LemonShrimp & theforceluke - Art
Notes:
Press Dodo! to play
Place signs with Left Mouse to shoo the Dodos away. 3 signs max on screen.
Reach the nest to save the Dodos. Collect eggs to get even more Dodos.
Avoid dangerous things!





| Youtube | https://theforceluke.itch.io/dodo |
| Original URL | https://ldjam.com/events/ludum-dare/46/dodo-a-dodo-game |
Ratings
| Overall | 810th | 3.661⭐ | 30🧑⚖️ |
| Fun | 289th | 3.839⭐ | 30🧑⚖️ |
| Innovation | 326th | 3.786⭐ | 30🧑⚖️ |
| Theme | 444th | 4.036⭐ | 30🧑⚖️ |
| Graphics | 579th | 4.054⭐ | 30🧑⚖️ |
| Audio | 995th | 3.25⭐ | 30🧑⚖️ |
| Humor | 174th | 3.946⭐ | 30🧑⚖️ |
| Mood | 982th | 3.5⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 15🗨️ |
I have a few things I think could add to game, maybe some way to trap a few of them in temp cages to be able to manager a bigger heard of them. The cage button could also have a max on screen number and a time limit that counts down in some simple form like a 2 color circle that one color slowly overtakes another to represent the clock. Also some other on screen mechanics that can lend themselves to be more puzzle like in how the player handles or figures it out. You could even have a level where the whole purpose is to setup as many different ways to try and Not keep them alive, might be funny and fun. Most of these are just ideas, but the game was good.
A very fun and creative game. Cheers!
Cool little concept and I enjoyed playing through it. Nice job!
https://www.youtube.com/watch?v=DUsQce4EqaM
Overall a cute idea! It wasn't exactly clear to me how to reach the end of the game though. :sweat_smile: