Universal Friend Organization (UFO) by ThePelranthean
There are a lot of people in the universe.
Don't let them die; make friends with them!

A simple resource delivery game featuring you, a bunch of stick figures on planets, and a good deal of flying around.
Controls:
- WASD - Movement
- Q - Pick up resource (hackers know that left-click works too)
- E - Drop resource (right-click works too)
Basic Instructions:
- Collect resources from planets that are friendly.
- Deliver them to planets that are not.
- Do this before the planet time runs out.
- Once all required resources are delivered, you get another friendly planet.
- If you run out of time, the planet dies.
- Watch the minimap in the bottom-right for an overview of the situation
The game contains only about 5 levels (plus two tutorials), so it's a fairly short game. I hope you enjoy it.
This game is VR eager and tries to start in VR. Since it wasn't designed for VR, this causes it to crash. Simply turning off your VR service temporarily solves the problem for me... but if this is a problem, let me know and I can look further into disabling this.
Ratings
| Overall | 590th | 3.368⭐ | 21🧑⚖️ |
| Fun | 629th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 506th | 3.316⭐ | 21🧑⚖️ |
| Theme | 821th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 730th | 3.105⭐ | 21🧑⚖️ |
| Audio | 347th | 3.316⭐ | 21🧑⚖️ |
| Humor | 373th | 3.063⭐ | 18🧑⚖️ |
| Mood | 714th | 2.972⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 10🗨️ |
@perfectsquare I agree; the planets could use some work. Glad you liked the UFO though. :smile:
- The controls were at first unintuitive, but I learned them quickly. One frustrating thing is what I called "missed drops" in my playthrough, where I would hit the E key when not directly over a planet and lose the cargo I was carrying.
- If there is a way to exit a level without waiting for the timer, I don't know what it is. There were a few times where I got stuck once a planet that provided a key resource died; it would have been easier if I could just exit the level and restart instead of waiting for the timer.
- One time I got stuck to the point that *all* the planets died. Yet it still said "level complete" and still let me progress to the next level.
@tylla As to your second point, that's a good point. There isn't a way to exit/restart a level early. I don't think any level is longer than 2-3 minutes, but that's still a long time to wait if you miss one of the early dependencies. Sorry about that.
And for the final point... that's just a bug. I wasn't able to iron it out before I pushed the build.
Thanks both of you for pointing out these problems. I'll have to see if I can set aside some time to make a friendlier build.
@quinn-patrick Glad you found it fun. I'll have to keep package size in mind in the future. This definitely wasn't my most optimized game ever. :slight_smile:
It may also have been interesting to have planets that accept multiple types of resources at once to add a bit of choice... that would have enabled me to build more flexible levels with a bit more challenge built in.
In the end, though, the game degenerates into a run here, now run there, now run back again sequence. My main goal in anything I add would be to spice this up and try to make interesting decisions. Thanks for the question!
@clayton-does-things That is an excellent idea. It didn't even occur to me. Thanks for the suggestion!