10K To Impact by Magicanz

[raw]
made by Magicanz for Ludum Dare 46 (JAM)

Game made by Smorg and Magicanz. Music made by gladhet. Save the earth by bringing a water filled asteroid to the surface! But beware, if it gets too hot or springs too many leaks, the water might not be there when you land! A and D to move, W or S to change between moving character and rotating asteroid, Mouse1 to shoot and E to fix leaks.

Ratings

Overall 2378th 2.8⭐ 22🧑‍⚖️
Fun 2239th 2.714⭐ 23🧑‍⚖️
Innovation 835th 3.476⭐ 23🧑‍⚖️
Theme 1548th 3.5⭐ 23🧑‍⚖️
Audio 1120th 3.143⭐ 23🧑‍⚖️
Humor 1075th 2.976⭐ 23🧑‍⚖️
Mood 1777th 3.05⭐ 22🧑‍⚖️
Given 17🗳️ 5🗨️

Feedback

PeteyWoufes
21. Apr 2020 · 08:55 UTC
Liked this, but a couple of problems: you moving around the comet rotates the entire comet (so you can dodge stuff by walking around); and a couple of times, when I spawned in I was immediately killed with no chance to escape. Despite this, good premise, audio wasn't soul-destroying, and theme met. Good job!
J_C - One Bit Studio
21. Apr 2020 · 19:05 UTC
The controls could use some work to make it more intuitive, but nice idea for a game.
Deadwave Games
21. Apr 2020 · 19:09 UTC
It's an interesting idea and a take on the theme!

I found it a bit tough to control - but well done, thanks for sharing!
makiyoshi
21. Apr 2020 · 19:27 UTC
It was fun to play! Some problems: it's not made very clear when you destroy a flying obstacle, so sometimes I got killed by something quite unexpectedly; changing between walking and rotating de planet is kinda difficult; and it would've been great if there were any sound effects (shooting, destroying obstacles, fixing leaks), they help a lot in giving feedback to the player. But it was fun, it was challenging and engaging. :) Good job!
Hueson
21. Apr 2020 · 20:32 UTC
I would have never thought of someone riding an asteroid. That's a very unique concept to make a game around!
Pawciu
02. May 2020 · 20:05 UTC
Great music that immerses you in the game!
SpreadsheetLover
10. May 2020 · 17:55 UTC
Really like the concept! A bit rough around the edges and the audio does not fit, but this is a fun and neat idea, well done!
Gunturtle
10. May 2020 · 20:11 UTC
Interesting idea! Obstacles felt like they moved too fast to dodge or shoot at and the character's movement felt too slow to dodge projectiles. Definitely fits the theme though, good work!