Bonfire 🔥 by Rigolus

Bonfire is a small puzzle game about a fire sprite wanting to find a cosy home. Help us keep it alive ❤
About the team
- Colin Bellino: programming, art, design (https://twitter.com/colinbellino)
- Romain Huc: programming, audio, design ( huc.romain@gmail.com)
Words from us
- Romain Huc: Third Ludum Dare and second finished game !! Hourray ! I was a pleasure to make Bonfire. Great idea, some fancy music experience ( yeah testing Computer/Ai generated music was something ), good visuals, and burning (lot of) trees has something oddly satisfying. I'm fine with the result, it exceed my expectations !
- Colin Bellino: This was felt good from the beginning. I had fun with the theme and the art and we had time for a polish phase at the end because the gameplay loop was so simple. I wish we had time to make more levels though :o
Screenshots


Tools used
- Unity (game engine): https://unity3d.com/
- Aseprite (pixel art): https://www.aseprite.org/
- Streamlab (streaming): https://streamlabs.com/
- SFRX (sound effects generator): http://www.drpetter.se/project_sfxr.html
- Odin inpector (inspector tool for unity): https://odininspector.com/
- Stateless (state machine c#): https://github.com/dotnet-state-machine/stateless
- Wolfram (music): http://tones.wolfram.com
- BitPotion (font): https://joebrogers.itch.io/bitpotion
Releases
- v1.0.0: Initial release.
- v1.0.1: Remove placeholder audio clips that were used by mistake.
- v1.0.2: Fix mobile touch inputs (still not stable).
| Youtube | https://colinbellino.itch.io/bonfire |
| Youtube | https://github.com/colinbellino/ludum-dare-46 |
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| Original URL | https://ldjam.com/events/ludum-dare/46/bonfire-2 |
Ratings
| Overall | 860th | 3.64⭐ | 45🧑⚖️ |
| Fun | 897th | 3.477⭐ | 45🧑⚖️ |
| Innovation | 1073th | 3.36⭐ | 45🧑⚖️ |
| Theme | 946th | 3.779⭐ | 45🧑⚖️ |
| Graphics | 902th | 3.849⭐ | 45🧑⚖️ |
| Audio | 1102th | 3.154⭐ | 41🧑⚖️ |
| Humor | 1775th | 2.306⭐ | 38🧑⚖️ |
| Mood | 1444th | 3.276⭐ | 40🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
more difficult puzzles would be cool :)

Started following on twitter ;)
Thanks for the follow too <3.
Here is a suggestion: add a second type of tree that takes 2 ticks to burn. Add goals that need more that one flame at the same time
Anyways, this is really encouraging and we will be thinking about making this into a commercial game later down the line. <3
The music and sound effects were a little quiet, and I really wanted to hear more!
hey if possible, play our game! He's kind of crazy :DD
I think adding some distinction between the trees player places and ones that were already on the map would be useful. Forgot, where I placed my trees on one level and had to hover over a bunch and look around for the blue square.
In any case, well done with this work. Despite not a lot of gameplay, everything seems rather polished. Keep up the good work.
I think tutorial should be more intrusive... At the moment the instructions are small text and on the side - kind'a hard to notice. You can make it bigger and blinking.. Or maybe place it in the middle of the screen just to make sure the player knows the basics.
Also, when you have right-mouse click involved, it makes sense to introduce an alternative with left click + alt/meta/ctrl. That way, players with touchpads are also will be able to play.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615928274?t=6h18m13s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@elysiagriffin no, thank you ! It was a blast seing you play it on stream :)
@kaisean-games hehe yeah we prioritized the polish over the level quantity for the jam version. Will definitely be fixed in the full release ! Thanks for the encouragements.
I'm not a big fan of text tutorials and i generally go for a more hands off approach. I like to let people play around with the game in easy/tutorial levels so they understand the mechanics by them self.
It's absolutely someone i'm adding to our feedbacks list though.
For the right click, that's a really good point, not everyone can right click on their touch pad. That's an accessibility problem i'm going to fix in the full release for sure !
Thanks a lot for the feedbacks.
Either way, it feels polished and working well! You could easily expand on this!