LoopLab by l30nard0_b
You are stuck inside a Lab!
Your goal is to destroy all the enemies to gain access to the loop room.
(This is the upgraded version of the game, with some bugFixes, and some music)
| Youtube | https://l30nard0-b.itch.io/stuck-in-a-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/looplab |
Ratings
| Overall | 1389th | 3.029⭐ | 37🧑⚖️ |
| Fun | 1178th | 3.015⭐ | 36🧑⚖️ |
| Innovation | 1409th | 2.691⭐ | 36🧑⚖️ |
| Theme | 1092th | 3.329⭐ | 37🧑⚖️ |
| Graphics | 1079th | 3.257⭐ | 37🧑⚖️ |
| Mood | 1337th | 2.797⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 25🗨️ |
To improve:
* Add a tutorial level, or key controls on main menu
* Add some background music and effect
* Add more levels
* Add the jump on 'W Key' too
* There is a bug that idk how it happend, some point I was moving to Left and the sprite was showing right and when I shoot the fire when right too.
I found the controls somewhat weird: something wrong with the jum (like a little delay befor actually lifting) and the fact the character move in diraction facing the opposite, this fact broke a littlebit the gameplay.
Nice job, I'd like to hear improvements
The player movement is a bit finicky, and I found click-to-fire a bit difficult when there's no other mouse involvement. Maybe worth putting it on a key too.
- Controller support does work! But the player turns around after releasing the thumb stick, using deadzones can prevent that.
- Camera is too high up, it's impossible to see what's below so every fall is a leap of faith.
- Blobs on walls aren't perceived as enemies, perhaps they could move to indicate interactivity
- No challenge. Enemies are very slow and don't attack.
Still though, congrats on your first jam game!
Congrats !
nice job with the physics objects flopping around.
The Sounds a very nice, the music is a bit...doodle-ley...but also pretty good :)
The Camera isn't fast enough and lacks behind. But other than that, a basic Game, but a really good one! :)