NothingMan by Arity
A game where you become something. Then become nothing again. And so on...
CONTROLS
Move: Left-Right Arrows
Jump: Space
Wall Grab: Up Arrow
Double Jump: Space again after jump
Hover: Left Shift
| Youtube | https://lostgenerationgames.itch.io/nothing-man |
| Original URL | https://ldjam.com/events/ludum-dare/45/nothingman |
Ratings
| Overall | 536th | 3.474⭐ | 21🧑⚖️ |
| Fun | 456th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 409th | 3.395⭐ | 21🧑⚖️ |
| Theme | 86th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 788th | 3.105⭐ | 21🧑⚖️ |
| Audio | 183th | 3.711⭐ | 21🧑⚖️ |
| Humor | 498th | 2.853⭐ | 19🧑⚖️ |
| Mood | 516th | 3.389⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 5🗨️ |
Thanks for making this game. It was really fun!
Music is cool.
Overall I liked the idea, and decomposing level gameplay in phases was nice.
Also, it would be better if there are some improvements in control. Walljumps and doublejumps were hard to control and I fell down again and again in some levels just because when I thought I could grab the wall, I failed.
Anyway, it is still a nice game and I had fun playing it.
Graphics are shaking and sometimes is hard to jump.
I like the music getting more complex as you gain parts.
Level tiles were a bit wobbly though, and sometimes they'd disappear while still on the screen.
Also would've liked some more character animations, but I know how things go with time.
Overall though a pretty creative little game, lots of potential.
sorry not going to bother trying to get farther
EDIT: sorry, posted on wrong game. i will update this comment when I play this game
EDIT2: ok i played the game.
(1) not being able to see the platforms is frustrating. id say it works better as a level gimmick than a whole game concept
(2) the abilities were cool
(3) I wish Zenyatta had this guy's left shift ability
(4) when you hold a diretion and jump, he gets stuck on the wall instead of jumping to his full height. this stopped me up quite a bit before i found my eyes
(5) I use WASD and the wall stick ability didnt work for the W key
(6) it was cool that the sprite updated everytime you got a new ability
(7) +1 for custom audio and music
Usually this kind of upgrade system would be used globally like e.g in a metroidvania, but here it was used per-level basis, allowing for a variety of combinations, which I appreciate.
The gameplay was mostly fine except for one little yet significant thing - wall-jumps. The way they were executed, i.e. with holding UP to stick to the wall, was needlessly cumbersome. I feel it could've been mapped to the wallside button (e.g. if you press left while falling against a wall to the left, you cling to it) and it'd be way more natural.
The graphics were fine, though sometimes they felt glitchy, especially the last level. The audio fit the game well. I love how you made the soundtrack increasingly rich as player collects more upgrades - way to nail the mood.
One note about the menu - the game doesn't really tell what to do to play, so I wasn't even sure if I'm supposed to press some keyboard buttons or click the PLAY or do something else. Some indicators like "Press SPACE to continue" are always helpful.
Overall, quite an entertaining entry, if maybe rough around the edges.
Since you said you wanted to make a post-jam version, may I suggest updating the controls a bit? For 2D sidescrollers, I've always preferred to use Z and X since they're close together and I can use my index and ring fingers; pressing space and shift with my pinky and thumb is a bit awkward.
The screen felt a bit jerky when I was jumping around but that maybe just my impression. I also had trouble with wall grabbing, it did not seem to work consistently.