CampFire by MatheusBorba

[raw]
made by MatheusBorba for Ludum Dare 46 (JAM)

Use WSD to move around, and look for wood to keep the fire burning

On a cold winter night, in the middle of the blizzard, what matters most are the flames of a FIREPLACE. Keep the fire alive and maybe you won't die of cold. Head towards the dark forest and bring more and more firewood so that you can feed the fire.campfire2.pngpost6.pngpost9.pngcampfire.png

Ratings

Overall 2385th 2.793⭐ 43🧑‍⚖️
Fun 2285th 2.663⭐ 42🧑‍⚖️
Innovation 2241th 2.675⭐ 42🧑‍⚖️
Theme 1376th 3.592⭐ 40🧑‍⚖️
Graphics 1264th 3.6⭐ 42🧑‍⚖️
Audio 1096th 3.158⭐ 40🧑‍⚖️
Mood 1492th 3.244⭐ 41🧑‍⚖️
Given 261🗳️ 45🗨️

Feedback

rbeattie
21. Apr 2020 · 02:10 UTC
We also made a fire game nice
denglishdesign
21. Apr 2020 · 02:22 UTC
how do you play it? I don't know how to open a .uproject file?
SujoyByte
21. Apr 2020 · 02:25 UTC
You can upload from a source control site like github or bitbucket !
Piturnah
21. Apr 2020 · 02:25 UTC
The G Drive file was deleted!
21. Apr 2020 · 02:40 UTC
Guys we will update the project soon, there were some errors, we are already fixing it.
ok
Reid Willis
21. Apr 2020 · 02:42 UTC
I'll try to check back on this project later and give it a review once the hotfixes are submitted!
🎤 MatheusBorba
21. Apr 2020 · 02:56 UTC
ok
HomunculusGames
21. Apr 2020 · 03:17 UTC
File deleted on the drive!
legavroche
21. Apr 2020 · 03:17 UTC
Hey it look's like the exe file was deleted? Would love to give it a shot once it's back up!
wdelvi
21. Apr 2020 · 04:41 UTC
Well regardless of the technical issues I love the concept! Actually had the same thought at first for our game!
Mahou
21. Apr 2020 · 04:45 UTC
the game url is enable to public edit, anyone can delete or edit your gaaaaaaameeee
BillehBawb
21. Apr 2020 · 05:36 UTC
The game looks fairly nice, I like the winter setting. However, I feel like the game is lacking in a win objective and content. If there was more to do than just bringing wood back and forth that would be nice. Maybe a score screen at the end? The camera and control are also a little awkward. Good stuff!
RooftopDog
21. Apr 2020 · 05:49 UTC
Game audio starts super high, had to immediately alt+tab to lower the volume, when I alt+tab back, I realized the game timer had started (and i hadn't pressed the start button!). Other than that I got myself going and explored the map after relighting the campfire a couple times. Great theme and mood!
mehrdadsh
21. Apr 2020 · 07:28 UTC
concept is kind of nice, good game
LloydCorfex
21. Apr 2020 · 11:01 UTC
Nice graphics (except for the ui) .
No player guidance...
I have absolutely no idea what to do.
Dukebot
21. Apr 2020 · 13:40 UTC
Like the concept of the game, but I did not figure out what to do at first. Maybe would have been good to place collectable wood near the fire at start so the player know what to look for!
IronyGames
21. Apr 2020 · 15:08 UTC
Hmm, I like the concept and the ambiance, but I would have liked a bit more in the way of a challenge than a scavenger hunt. Maybe put some wolves for me to avoid, you know? Anyway, good foundation, I'd really like to see this worked on :)
Kevin Meissner
21. Apr 2020 · 19:49 UTC
The graphic and the mood is quite nice, but I didnt really understand the purpose of just bringing wood to the fire. How can I win? What am I doing that for.
MacacoPaulo
21. Apr 2020 · 20:16 UTC
@kevin-meissner we are working on it to make this clear, sorry for the mess.
icxon
22. Apr 2020 · 04:13 UTC
Spend some time on finding the firewood, haha! :smile: I think you could improve the camera movement by adding some smoothing to it.

Here is my first attempt:

https://youtu.be/mbdC2FKgqlU

(was able to find wood and bring it back on the second one)
Eamon Kane
22. Apr 2020 · 04:54 UTC
I think the idea is excellent, I wish the difficult ramped up a bit slower and the music matched the urgency of the situation. That said there is something to the juxtaposition, sort of Lynchian.
Pusheeneiro
22. Apr 2020 · 10:11 UTC
Great graphics and mood.
MomoLala23
23. Apr 2020 · 01:43 UTC
Great visuals, I just kinda wish that I had more audio feedback for when I do thigs (like pivk up a log, walk around the world and such). However, great jam game! Keep up the good work!
GuitarBro
23. Apr 2020 · 02:19 UTC
Very nice atmosphere. Definitely gets the "cold" feel down.

As others have mentioned, it would probably be a good idea to ramp up the difficulty more slowly. I didn't realize that I could only carry 1 wood at a time (that might be good to put in the instructions) but after I figured that out, it wasn't too bad. I like that there's some variety in the environment, not just trees and only trees, which helps it feel more like an actual place in the world. However a little bit of "why we're here" would go a long way.

All in all, not a bad little jam project.
🎤 MatheusBorba
23. Apr 2020 · 03:33 UTC
Thanks my friend @guitarbro
GuitarBro
23. Apr 2020 · 03:36 UTC
@matheusborba No problem. Hope it helps for future projects!
🎤 MatheusBorba
23. Apr 2020 · 04:02 UTC
@icxon
I received your feedback very well, we improved the game a little, but we will add many things over time
gustavo.christino
23. Apr 2020 · 04:14 UTC
Avaliação...

1 - Mecânicas, Aprendizado e Fluxo:
Ao que entendi, o jogo se baseia em fazer buscas de materiais que vão se tornando cada vez mais escassos (porque vão acabando e porque vai ficando cada vez mais difícil e distante encontrar).
Devo admitir que nas primeiras dez tentativas não consegui encontrar madeira (por sorte alguém nos comentários reviveu meu ânimo em encontrar madeira, hahahahah).
A câmera realmente não colabora e a fogueira tem gasto mesmo quando não começa a partida.
Para deixar o jogo menos difícil, talvez fosse interessante ter como coletar várias unidades de madeira em cada coleta e poder estocar e gastar aos poucos apertando algum botão (ou clicando no fogo), assim seria possível desperdiçar menos (quem sabe); ou queimar além do limite da fogueira.
Fiquei curioso para saber se o jogo teria um final, infelizmente não terminei ainda (não sei se é impressão minha, mas entre as partidas o relógio se renovava, mas a madeira não (posso estar enganado)).
Aprender a jogar foi rápido, uma vez tendo encontrado recurso (personagem carregando um por vez, indo e voltando).
O fluxo de jogo me deixou ansioso a princípio e teve ambientação psicológica (mas depois de jogar várias vezes isso foi diminuindo um pouco (com exceção de alguns picos de medo)).

2 - Gráficos, Áudio, Narrativa e Polimento:
Os modelos ficaram muito bons.
Apesar do loop de uivo quebrar um pouco a minha imersão (não nas primeiras vezes), eu gostei muito também da música.
Se o relógio for realmente importante, creio que seria bom (em tempo após game jam) fazer polimento para dar mais feedback sobre o avanço do progresso (creio que seja o objetivo sobreviver por determinado tempo).
Também (fora de tempo de Ludum Dare): daria atenção ao contorno da barra de fogo. Como o restante da arte está muito foda, creio que ela possa ser melhorada em alguns pontos.
Como o cara sai no frio para pegar fogo, quero crer que ele está fazendo isso não só por si mesmo (seria bacana se na narrativa ele estivesse ajudando outra pessoa dentro da casa); quem sabe ele tivesse a barra de temperatura própria nesse caso, que recarregaria separadamente em relação ao tempo de fogo (só uma ideia solta), hahahahah.

3 - Cultura:
Ao meu ver, o jogo faz referência a determinadas culturas onde o povo deve manter a fogueira acesa durante o tempo de inverno para afastar um "ano ruim", além de fazer referência direta a manter mesmo fogueira.
Creio que o ambiente, em comunhão com o personagem (estilo lenhador) e os uivos, remetam a algo entre o terror e a solidão, podendo favorecer fazer mais coisas culturalmente relacionadas a partir da mesma obra (caso seja do interesse da equipe dar continuidade).
Se o jogo for para frente me convidem a jogar mais uma vez, ficaria feliz em dar mais feedbacks.

4 - Monetização:
O jogo sendo um pouco melhor polido, creio que já venderia em itch.io e outras.
Se tiver uma reconstrução no game design e (talvez) um incremento narrativo, pode vender além disso.
Se construírem uma página no Facebook me convidem a curtir. \o
gustavo.christino
23. Apr 2020 · 04:15 UTC
Evaluation...

1 - Mechanics, Learning and Flow:
As I understand it, the game is based on searching for materials that are becoming increasingly scarce (because they are ending and because it is getting more and more difficult and distant to find).
I must admit that in the first ten attempts I was unable to find wood (luckily someone in the comments revived my spirit in finding wood, hahahahah).
The camera doesn't really help and the fire has spent even when the match doesn't start.
To make the game less difficult, it might be interesting to be able to collect several wooden units in each collection and to be able to store and spend gradually pressing a button (or clicking on the fire), so it would be possible to waste less (who knows); or burn beyond the edge of the fire.
I was curious to know if the game would end, unfortunately I haven't finished yet (I don't know if it's my impression, but between games the clock was renewed, but the wood was not (I may be mistaken)).
Learning how to play was quick, once I found the resource (character carrying one at a time, going back and forth).
The flow of the game made me anxious at first and had a psychological ambience (but after playing it several times it was decreasing a little (except for some peaks of fear)).

2 - Graphics, Audio, Narrative and Polishment:
The models were very good.
Despite the howling loop breaking my immersion a little (not the first few times), I also really liked the music.
If the clock is really important, I think it would be good (in time after game jam) to polish to give more feedback on the progress of the progress (I believe that the objective is to survive for a certain time).
Also (out of Ludum Dare's time): I would pay attention to the outline of the fire bar. As the rest of the art is very bad, I believe that it can be improved in some points.
As the guy goes out in the cold to catch fire, I want to believe that he is doing this not only by himself (it would be nice if in the narrative he was helping someone else in the house); maybe he had his own temperature bar in this case, which would recharge separately in relation to the time of fire (just a loose idea), hahahahah.

3 - Culture:
In my view, the game makes reference to certain cultures where the people must keep the fire burning during the winter time in order to avoid a "bad year", in addition to making direct reference to maintaining the same fire.
I believe that the environment, in communion with the character (lumberjack style) and the howling, refer to something between terror and loneliness, and may favor doing more culturally related things from the same work (if it is in the team's interest to continue) .
If the game goes on, invite me to play again, I would be happy to give more feedbacks.

4 - Monetization:
The game being a little better polished, I think it would sell on itch.io and others.
If you have a reconstruction in game design and (perhaps) a narrative increment, you can sell more.
If you build a Facebook page, invite me to like it. \o
LapisRaider
23. Apr 2020 · 06:42 UTC
The visuals and audio of the game is really nice! I feel that it manage to showcase the 'cold' atmosphere of your game really well! I'm not sure if its just me, but the camera movement seems a little wonky, in the sense it seems to glitch out a little from time to time.

Overall, there's a lot of potential with your game and it was pretty entertaining! Great work!
Red Ash
25. Apr 2020 · 09:12 UTC
I really like the winter atmosphere of the game, art and audio set it very well. The game is in the theme, but it lacks a bit of content, story, goals to achieve ect, because what i enjoyed the most was to explore this dark forest :)
eduardogacn
29. Apr 2020 · 02:47 UTC
beautiful game