HOLY SHIT I accidentally shot my friend in the stomach by unima9000

[raw]
made by unima9000 for Ludum Dare 46 (COMPO)

Yyf5Oja9Li.gif Feed your friend white pills and do not feed the red ones. Destroy red ones by beating them to the floor and walls.

Ratings

Overall 1062th 2.472⭐ 20🧑‍⚖️
Fun 1033th 2.389⭐ 20🧑‍⚖️
Innovation 886th 2.806⭐ 20🧑‍⚖️
Theme 671th 3.5⭐ 20🧑‍⚖️
Graphics 885th 2.806⭐ 20🧑‍⚖️
Audio 722th 2.556⭐ 20🧑‍⚖️
Humor 323th 3.167⭐ 20🧑‍⚖️
Mood 910th 2.611⭐ 20🧑‍⚖️
Given 20🗳️ 0🗨️

Feedback

bigTINYGames
20. Apr 2020 · 08:25 UTC
drag and drop mechanic could need rework (even cursor sugests that it is mouse down to grab, mouse button up to drop) and it makes it realy hard to get used to controls
20. Apr 2020 · 13:13 UTC
I can't play, there is nothing I can do, no cursor or nothing, I think the scene is badly scaled, so I only have a music clip over a title screen
magnusfurcifer
20. Apr 2020 · 13:15 UTC
Getting some serious salad fingers vibes from this lmao.

My primary issue is with the actual game-play. I had trouble getting my friend to eat the good capsules. I think the idea and art are great, very 2000s newgrounds edgy flash animation motif, but the actual mechanics need some tuning to make it clear how to actually win each level.
Simukas
20. Apr 2020 · 13:17 UTC
There's is something lovely and unexpectedly humorous in this game's janky controls and crude aesthetic. This is better than it looks at first!
IronyGames
20. Apr 2020 · 13:19 UTC
Just from humor alone, this game is entertaining. The mechanic, while simple, is harder to control than thought, giving it some good challenge.

As feedback, I'd change the music to indicate that every level is different (same for background colors). Additionally I'd improve the grab feedback. It was my instinct to keep holding the mouse button, so it didn't work very well. Having a sound or keeping the hand closed on click would help discern how to grab.
congusbongus
20. Apr 2020 · 13:21 UTC
Nice art, it really has that anarchic newgrounds style to it!
Nirose
20. Apr 2020 · 13:21 UTC
Okay, just the concept of this actually made me make an audible laugh. The flashing colors, music and graphics really fit the theme.
ZerohBeat
20. Apr 2020 · 13:22 UTC
The controls are kinda bad...Was really hard to grab and aim the bottles. Reached level 3 somehow... But the game is really fun at the same time. Realized that I can destroy the bad stuff to get more good bottles. Really cool art and trippy in a way. Really happy that I played it!
WZQXRYS
20. Apr 2020 · 13:27 UTC
Hey i had such a laugh playing this game, hard controls but thats part of the charm, couldn't get past the box level. Great jam game nonetheless. Also great music
Rirdeg
20. Apr 2020 · 13:33 UTC
I like the idea, the game is entertaining and funny. The dragging pill mechanic is chaotically frustrating but i think that's the idea!
Good job!
BlaiseRascal
20. Apr 2020 · 21:50 UTC
Made it to level 3, then gave up. At first, I didn't understand that you move items by clicking on them then clicking the destination (as opposed to drag and drop). Also, I still don't know the point of destroying the red pills.

The songs were pretty good, but the story (including the title of the game) were a miss for me.
anchoredtoad
21. Apr 2020 · 01:19 UTC
that art is G L O R I O U S
Pumpkikin
21. Apr 2020 · 02:08 UTC
The character art here is great, i really love the style - I wish the other objects in the game were made to teh same standard. The mechanics were really finnicky, i had to repeatedly try and click drag something for it to register, apart from this it was quite a funny looking game! (also the black canvas that shows up after you complete a level doesnt fit the whole screen, theres about a pixel of height on the bottom)