Chocolate: The Fantastical Adventure of the Doggy Walk by Anizian Games
Take your precious pup, Chocolate, through a fantasy world on a nice little dog walk. Journey through the fields, forests, caves and mountains for a luxurious view than any climber or walker would aspire to see. Protect your doggo from the evil creatures that roam this Island, with the malicious intent to harm your pet.
Travel through 8 maps Escape from the 5 enemies with varying speeds and power Solve unique puzzles to progress on your adventure Form a new connection between you and your dog that this island takes you through. Made in 3 days for Ludum Dare 46 Game Jam.

Game Programming, Mapping and Music by: River Thompson
Art by: Eve Platt
| Youtube | https://agentriver.itch.io/chocolate-the-fantastical-adventure-of-the-doggy-walk |
| Original URL | https://ldjam.com/events/ludum-dare/46/chocolate-the-fantastical-adventure-of-the-doggy-walk |
Ratings
| Overall | 2376th | 2.806⭐ | 20🧑⚖️ |
| Fun | 2312th | 2.639⭐ | 20🧑⚖️ |
| Innovation | 2153th | 2.75⭐ | 20🧑⚖️ |
| Theme | 1770th | 3.389⭐ | 20🧑⚖️ |
| Graphics | 2140th | 2.694⭐ | 20🧑⚖️ |
| Audio | 1056th | 3.194⭐ | 20🧑⚖️ |
| Humor | 1796th | 2.278⭐ | 20🧑⚖️ |
| Mood | 2059th | 2.833⭐ | 20🧑⚖️ |
| Given | 55🗳️ | 0🗨️ |
Good job :)
Gameplay wise, the mechanic of having a delayed movement seems interesting, though it feels clunky at times and as others have said Chocolate gets stuck easily. I wonder if the part of being stuck could be an expanded mechanic. For example, throwing a treat to guide Chocolate out of obstacles! Also there is a little problem with one of the doors in the cave, where it goes in facing up but exits facing down which was weird and confusing. Other than that, very lovely entry. Well done!
When Chocolate was dying, I was able to "cheat", as the bone respawned each time I left the cave, I thought I would have to go after the ones I didn't get before.
On the other hand, it's interesting to have the dog take objects and be the target of enemies.
Main issue for me was the dog getting stuck on trees or rocks - I don't think it necessarily needs pathfinding, but if the dog would slide against collisions instead of coming to a full stop I think that would already cover many cases.
Is there a way to get chocolate through the swarm things without getting hurt? :open_mouth: