The final loop by IndieQuest
You are tasked with defending the final loop, humankind's last hope of survival. Each round an alien ship will drop units and try to destroy your obelisk. Build turrets and move your base around the loop to defend it and win the game.
https://youtu.be/n81y4b7igCc
Left mouse button to select towers. A/D rotate towers and base clockwise and counterclockwise. Middle mouse button to rotate the camera.
| Youtube | https://github.com/IndieQuest/LD47 |
| Youtube | https://indiequest.itch.io/the-final-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-final-loop |
Ratings
| Overall | 286th | 3.463⭐ | 70🧑⚖️ |
| Fun | 261th | 3.375⭐ | 70🧑⚖️ |
| Innovation | 201th | 3.551⭐ | 70🧑⚖️ |
| Theme | 249th | 3.735⭐ | 70🧑⚖️ |
| Graphics | 285th | 3.471⭐ | 70🧑⚖️ |
| Audio | 385th | 2.803⭐ | 68🧑⚖️ |
| Humor | 424th | 2.042⭐ | 61🧑⚖️ |
| Mood | 464th | 2.802⭐ | 65🧑⚖️ |
| Given | 52🗳️ | 74🗨️ |
Great great work done in about 24h!
Hope to see you again in another jam.
I don't think its possible to either, since if you place your gun close to the tower, it does not kill the enemy from the wave quickly enough. If you place it half way around, it kills the first wave but the second hits your base before getting killed
The third drop ship always spawns behind my base, so I get 5 hits and die there.
I like the animation of the drop ship coming down, one of the cleanest and most descriptive visuals I've seen done with just blocks. Awesome work.
I hope you can fix the issue where you can't get to level 4, I think it would be a lot of fun to play more
You can move the guns as well, wow this is really good
The biggest thing I failed to do for this game was to create a better explanation as to the rules.
Also the ratio between how many enemies a turret can handle vs the turret price is messed up.
Any way... thank you again for playingand rating!
It get pretty easy once you have more than 1 defense tower as you can just move them near your enemy spawn and call it a day.
Great job nonetheless!
Tower defense on a spinning loop - I'm delighted.
I really liked the gun deploying sound effect xD
I'd be harder to balance but I really wished this was some kind of infinite tower defence, cause I was really getting in to it and suddenly I won xD
The fact that you could move the guns as well made it very interesting, I'm looking forward to multiple spawners in 1 round where placing of towers will be more and more important
Good job and thank you!
@evogengames Multiple spawners and randomly generated waves are on my TDL.
If you plan on building upon the idea, maybe adding another dimension could be cool, like have multiple floors and whatnot. Kudos on the game!
1. Build a tower defense game.
2. Retro-fit it on the theme.
3. ????
4. Profit!
I like the unique mechanic! Also nice minimal tune.
@p-brighenti @josh-roby half an hour before the dead line I only had 1 level and no start/end screens so I had to cut out multiple spawn points on the same wave, 2 more tower variations and another enemy type. Also I did not have time to fix the price of the tower with respect to the amount of enemies a tower can handle which all put together leaves a pretty dull game, so thank you for taking the time playing and commenting!
@josh-roby @indigo Thank you for the kind words!
But it's actually too easy. I even win with only 1 gun.
The towers should not be able to move when a wave is in progress, more than one spawner should be able to land at the same time, a single tower is way to OP and can handle more enemies in a wave than the cost of a new one so the tower strength and price must be changed.
Thank you so much for leaving your comments here they really help me understand the current state of the game!
In terms of gameplay, I like it. It is simple, relaxing and fun. Though during later part of the game I realized that we can move the gun mid-fight. I guess that kinda makes the game too easy? But then I dunno too much about tower defense genre.
On the other hand, I really liked the low poly simple art of the game. And one of the biggest fun factor of the game for me was how satisfying it was. I liked how you modelled the enemy units and their animations. Every time my gun destroyed an enemy unit, it felt very satisfying.
Overall, a great entry! :)
And yeah, it's good to see another fellow Godot user in a game jam! 😎
its on the easy side, but doesnt matter. it does have potential if you decide to develop this further.
Love to see more of this game. Have a nice day
May I ask about the system you were playing so that I could try and reproduce this behavior?
Great work!
I did such a bad job at explaining the rules, sorry about that :dizzy_face:
Thanks for noticing!
cool game
- Waves count down could be lower about 50%
- There was one game I started with aero energy and no guns so I had no way of getting guns?
Positives
- Really liked the small touches like particle smoke when ship landed and it taking off
- Glow is great
- Love the sound effects
Really enjoyed your version of a tower defence game. BTW, seeked your game for voting on mine, thank you and congrats on your first LD compo game.
I agree that being able to move the towers mid-battle makes things a bit easy. I think this could be solved by making the enemies move faster than the towers. this would mean you could fine-tune your placements after the battle started, but you wouldn't be able to chase-down enemies that got past.
I quite like the visual style and the subtle, tense music fits the game well.
This is a neat take on the tower-defence genre. If you decide to keep working on this after Ludum Ddare ends, with a few more types of towers and enemies and a little more polish, you'd have a solid coffee-break browser game on your hands.