Luciole by LaJazuve
In a world where night is eternal, where dark creatures lurk in the surrounding shadows, and where humans are primitive; They know the fire, but its creation still eludes their young minds.
Away from the tribe, Luciole finds the gift of fire in the heart of the forest, and now bears the burden to bring back a flame to his god, for he alone can shine away the everlasting night....
for survive you should stay in the light, grab tree branch and ignite it for light your way
I made this game from scratch alone, all assets ,graphs, music and code. Enjoy it ! i don"t have the time for music implemented and..death condition in the Jam Build, sorry ^^" But it's now in the PostJam Build.
*the build post jam have some fix, add music and death... you can change commande azerty to qwerty in the option's menu
How To Play:
Abstract: check options for qwerty keyboard!
QWERTY
*A/D -walk
E - take branch in tree or ignite it in light for 1branch
Q - revives the torch you hold for 1branch
S- put down or take object (torch or crate)*
AZERTY
*Q/D -walk
E - take branch in tree or ignite it in light for 1branch
A - revives the torch you hold for 1branch
S- put down or take object (torch or crate)*
in the JamBuild, I haven't implemented qwerty keyboard... you can switch your keyboard language if you have a azerty keyboard mode. in the PostJam build you can choose for qwerty or azerty control in the option menu.
When i read the feedback, the controls are pretty confusing so a complete explaination with images !
First, walk!
You can going to the left and to the right with * "q" and d" (azerty keyboard) or "a" and "d" (qwerty keyboard).*
The Danger

creatures lurk in the dark, if you going in it, without light, they are chasing you and eating you ! if they touchs you,it's game over, return to the start menu.
(In the Jam build, the death is not implement...but it is in the postjam build.) for save your skin, return in the light the most faster you can,they are going back hide in the dark.
Third,Take some branchs

So, for avoid danger, you need light ! for that takes a branch in a tree, the collectable branches are just the ones in the height of the character. when you can take one, a sign appears on the top of the head of the character, this sign appears for anything you can interact (branches, torch and crate).
* Press "e" to take the branch*, the number of branches you have is on the top left of the screen.
and return in the light to avoid creatures...
Four, ignite your first torch !

for ignite your branch, you need fire ! you can only ignite a branch WITH a light source so return in the light of the big fire, and press e this consume one of your branches, the number of them decreases on the left top screen's corner. You have your first torch !
if you already hold a torch, you can't ignite a new one. but you can put on the floor the one you hold and then, ignite a new one in the light of the first one

The torches are consumed and their light diminishes. You can pay one in your reserve of wood for relighting your torch before it goes out. For that press "a"( with azerty keyboard) or "q"(with qwerty keyboard)
And Five, put down your torch, take a crate and climb on it ! (its the most confusing controle :stuckouttongue: )
You can hold just one object at the time, so for moving a crate you should put down your torch. For that press "s" to put it down Now, you can take the crate. move to the crate presse "s" to take it, move where you want to put it and press s you can return take your torch.
For climb on the crate,going to it and press "z" (azerty keyboard) or "w" (qwerty keyboard)
this part is a little buggy in the JamBuild, some hitbox's issues...
Now you know how to play to Luciole ^^. Enjoy it ! (if you can play it...)
- I have deactivate the music rating because at the end of the jam, i had not implemented it in the game, i'm pretty sad for this.. so a link to listening it : * *
https://soundcloud.com/overabundance/sets/luciol-ost
*And if you can't finish the game but you want to see more, i made a playthrough(from the postjam version) here : *
https://youtu.be/zboQIkmkJak
| Youtube | https://jasonhuvet.itch.io/luciole |
| Youtube | https://jasonhuvet.itch.io/luciole |
| Original URL | https://ldjam.com/events/ludum-dare/46/luciole |
Ratings
| Overall | 1912th | 3.186⭐ | 37🧑⚖️ |
| Fun | 2346th | 2.603⭐ | 36🧑⚖️ |
| Innovation | 1698th | 3.044⭐ | 36🧑⚖️ |
| Theme | 1875th | 3.324⭐ | 36🧑⚖️ |
| Graphics | 320th | 4.264⭐ | 38🧑⚖️ |
| Mood | 388th | 3.871⭐ | 37🧑⚖️ |
| Given | 82🗳️ | 27🗨️ |
Something to do next time could be to make it more obvious what the player has to do within the game and make it easier at the beginning so people can ease into it.
I have found that this is a common issue in game jams (in fact my entry to this jam has the exact same issue), I generally make sure I have some text on screen that tells the user what the can/can't do and sometimes even what button to press.
Nice entry thanks for sharing it :)
Greato Jobu! :smile:
Played on stream twice!: https://www.twitch.tv/videos/601008126 & https://www.twitch.tv/videos/601008118
your disappointment, i'had no plan from beginning to end. At start i had just the idea of a character who should carry a flame, nothing else, i started the, graph, code the torch and mouvement and here, i added feature bit by bit when a idea comes to me..so it's not very "think" and it's a probleme at the end , specially for controls. I want to try to improve it and maybe "think" ^^
@ankou thank you, happy you enjoy it ! like i said, i want try to improve it, but for now I don"t really work on it since the jam, maybe this weekend. if you have any suggestions I'll be happy to read it :) I'll post in feed sction if i made something !
@kptnholz thank you, I'm very happy that people think that my music add really something to the mood of the game, and don't just be seen as noise.
@jake-marks Thanks you so much ! it was totally unexpected when i join your stream by curiosity and you've played my game before!! and thanks you again to have replayed it when i was on your stream !
Yeah, sad story for the Azerty keyboard, here we have a different keyboard and I forgot completely... -_-"
thanks you all, i'm really touched, not all days we can show what we doing ! thank you and congratulation for everyone for yout work too !
*Sorry for my english, maybe confused .. like the game.. english is absolutly not my first language..
Very good work here.