The Mysterious Tome: Prologue by m110

[raw]
made by m110 for Ludum Dare 47 (JAM)

Featuring

  • A platformer in a looping world
  • A love story (kind of)
  • Real-life bow physics
  • Annoying insects and a goblin
  • Two possible endings (so choose wisely)
  • New Game Plus (can you find it?)

Credits:

  • Flamus - Cooking and feeding the team, Art (environment and enemies)
  • Liath - Art (character and lore)
  • m110 - Code (notably the almost perfect loop camera system)
  • maclav - Code (notably the super accurate bow mechanics and advanced cyber flea AI)
  • Paulina - Art (environment and enemies)

A special thanks goes to Karolina, our host! :hugging:

Screenshot 2020-10-05 at 20.40.14.png Screenshot 2020-10-05 at 20.41.58.png Screenshot 2020-10-05 at 20.42.14.png Screenshot 2020-10-05 at 20.42.30.png

Ratings

Given 5🗳️ 1🗨️

Feedback

Bredera
06. Oct 2020 · 10:46 UTC
Cool little action platformer. It fits the theme. The simple graphics are nice to look at love the bow mechanic and how bloody the enemies get when you shoot them. But sometimes the jump was way to intense. good job with this game!
leggy
06. Oct 2020 · 10:53 UTC
Hello, nice concept. Quite funny and surrealistic. Unfortunately there is some bug in jump which is frustrating, too much for my taste. Keep going!
Chocolat-Endive
06. Oct 2020 · 10:55 UTC
Nice mechanics with the objects, and the bow is fun. I guess the game could use some music? As @leggy said, the jump is sometime frustrating.
Donamougou
06. Oct 2020 · 11:06 UTC
Really nice entry !
Regarding different points :

- Graphics, the different models are really nice
- Bow mechanic, simple and quite satisfying to attack with it
- Displacement , jump feels a bit tricky, and sometimes quite frustrating
- Goal, as I understand it you have to do something with the gems but hints on what you're actually supposed to do might increase the overall experience.

Thanks for the game !
DomNomNom
06. Oct 2020 · 11:42 UTC
Good job finishing a game with a little bit of story!
I liked the pixel art at the story moments. For the levels try to keep a consistent resolution rather than mixing high res with low res textures on the same screen.

The main things that I would suggest improving is the movement mechanics: Having no acceleration and more direct velocity control would make the character more responsive. Box colliders are more reliable for players compared to circular colliders in a 2D side-on game. This should also prevent being able to do super jumps on the sides of some objects.

It was difficult to figure out what to do with the gems but I eventually got through it. (be careful of accessibility problems, e.g. hearing-impaired, color-blindness)

I like that everything interacts with the single mechanic of the arrow.