Lokat by okkolobr
Enter LOKAT's lair and try to keep its catisfaction alive by providing the food required.
Commands : Arrows : Move Space : Jump T : Empty your inventory ... and some other keys
Go to the Kitchen to : - Know what food you need - Store some food - Cook and serve
| Youtube | https://github.com/Kaijiro/ld46/releases/tag/0.2 |
| Youtube | https://kaijiro.itch.io/lokat |
| Original URL | https://ldjam.com/events/ludum-dare/46/lokat |
Ratings
| Overall | 2493th | 2.543⭐ | 37🧑⚖️ |
| Fun | 2464th | 2.368⭐ | 36🧑⚖️ |
| Innovation | 2413th | 2.441⭐ | 36🧑⚖️ |
| Theme | 2276th | 2.941⭐ | 36🧑⚖️ |
| Graphics | 2227th | 2.485⭐ | 36🧑⚖️ |
| Audio | 1566th | 2.109⭐ | 34🧑⚖️ |
| Humor | 1015th | 3.029⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 18🗨️ |
- I liked the fall animation :)
- I think the physicis is bit heavy, especially regarding the character design
- The pace of the game could be a bit faster to reinforce the tension as well
Well done - thanks for sharing!
If want to have better plateformer mechanics get a look at this video from GMTK : https://www.youtube.com/watch?v=yorTG9at90g
Funny entry, air controls feel a bit clunky and I was a bit confused on how to bring the proper food to the cat.
But thanks for the game! Made me laugh :)
The eyeball looking through the window was a lovely touch. Good job. :-)
Just a few advises:
- The game lacks of sound design and music, these could really improve the whole experience
- The physics of the jump is really weird and the platforms are sometimes difficult to reach.
Were you inspired by your own cat during the lock out? The scene seems pretty realistic xD
Not being able to jump up through the platforms made the game very difficult and the controls could have been more responsive. Also the level get repetitive fast.
Other than that cool idea and style, well done.
The movement physics are a little to floaty and the timer to generous.
Movement physics is definitly something we didn't masterized and have to improve. We definitely will have a look to your linked video @vibromatic !
What could really be improved in this concept is how you get the ingredients, it would be more interesting with other mechanics. Something like exchanging ingredients when you have the wrong ones would fit better than just collecting ingredients that spawn randomly.
Also, there's a bug when you jump and get close to a wall when falling, the character automatically jumps again.
Anyway, good job!